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About this event
SUPER BOOTH 2026
Event type: Music technology, electronic instruments, audio hardware, synthesizers, sound design, studio gear, live performance technology, pro-audio, and creative media networking
Likely location: Berlin, Germany
Audience profile: Global niche B2B and B2C audience focused on music creation, electronic instruments, audio innovation, and pro sound equipment
Estimated attendance: High international footfall, typically drawing many thousands of musicians, producers, manufacturers, distributors, retailers, educators, reviewers, and technology buyers
Event Description
SUPER BOOTH 2026 is one of the most important global gatherings for electronic music gear, synthesizers, modular systems, sound design tools, studio equipment, and live performance technology. The show is not a broad consumer expo; it is a highly specialized industry event where manufacturers, distributors, artists, content creators, retailers, press, and product decision-makers meet around music innovation.
This event is especially valuable for companies selling hardware, software, studio tools, musical instruments, audio interfaces, controllers, microphones, monitoring systems, and creative production services. It is a strong environment for lead generation because attendees are highly concentrated within a specific buyer ecosystem: musicians, producers, engineers, educators, dealers, resellers, and product influencers.
1️⃣ Who attends: Buyers / Attendees
SUPER BOOTH attracts a mix of end users and commercial stakeholders. The audience includes electronic musicians, synth collectors, modular synth enthusiasts, sound designers, producers, studio engineers, live performers, DJs, music tech reviewers, retailers, distributors, label representatives, product developers, and education professionals.
On the buyer side, the most valuable attendees are not just hobbyists. The strongest commercial contacts are:
- Product managers and category managers from music gear brands
- Retail buyers and purchasing managers from instrument stores and distributors
- Studio owners and audio engineers looking for new equipment
- Music technology educators and training program leaders
- Content creators, reviewers, and demo specialists who influence purchase decisions
- Live sound and touring technology professionals
- OEM, R&D, and engineering teams scouting trends and competitors
In other words, this event combines passionate end users with a serious layer of commercial buyers and industry influencers, which makes it particularly useful for targeted attendee-list research.
2️⃣ Where the show is happening + attendee geographic origin
SUPER BOOTH is based in Berlin, Germany, which gives the event a strong European identity while still drawing a worldwide audience. Berlin is a major creative and music-tech city, so the local market is highly relevant. At the same time, the event is known internationally and attracts visitors from across Europe, North America, the United Kingdom, Asia, and other regions.
Geographic origin of attendees:
- Local: Germany, especially Berlin and surrounding regions
- Regional: DACH region and broader Europe
- Global: Strong international pull from the U.S., UK, Japan, France, Netherlands, Scandinavia, and other music-tech hubs
This makes the show especially attractive for brands that want both local European market access and a global audience in one setting.
3️⃣ Audience reach: Local / National / Global
SUPER BOOTH has global reach. Even though it is hosted in Germany, the event is not limited to a domestic audience. Its brand recognition in the electronic music and synth community extends internationally, which means exhibitors and buyers come with a cross-border mindset.
The event is best viewed as a global niche marketplace rather than a mass-market show. That matters because the attendee list is usually more valuable when the goal is to reach specialist buyers, influencers, and commercial decision-makers who are deeply engaged with the category.
4️⃣ Sample buyer company names + websites
Below is a sample buyer-target list of companies that fit SUPER BOOTH well. These are the kinds of organizations that are likely to have real buying interest, product evaluation interest, distribution interest, or partnership interest connected to synthesizers, audio gear, music tech, retail, and production tools.
| Priority | Company | Website | Best Title to Target | Why This is a Good Buyer Fit |
|---|---|---|---|---|
| 1 | Roland | https://www.roland.com | Product Manager, Pro Audio / Category Manager, Synths / Business Development Manager | Major music technology brand with direct relevance to keyboards, synths, rhythm products, and creative hardware. |
| 2 | Yamaha | https://www.yamaha.com | Product Marketing Manager / Pro Audio Manager / Dealer Development Manager | Strong fit across instruments, studio gear, live sound, and global distribution. |
| 3 | Native Instruments | https://www.native-instruments.com | Product Manager / Partnerships Manager / Artist Relations Manager | Highly aligned with electronic production, software-hardware ecosystems, and creator communities. |
| 4 | Arturia | https://www.arturia.com | Brand Manager / Product Marketing Manager / Channel Sales Manager | Directly relevant to synths, controllers, software instruments, and music production workflows. |
| 5 | Korg | https://www.korg.com | Product Manager / Sales Director / Distribution Manager | One of the most relevant buyers for keyboards, synthesizers, and live performance tools. |
| 6 | Moog Music | https://www.moogmusic.com | Product Specialist / Dealer Sales Manager / Marketing Director | Strong modular and analog synth audience alignment; ideal for highly targeted promotion. |
| 7 | Teenage Engineering | https://www.teenage.engineering | Sales Manager / Product Manager / Community Manager | Innovative product brand with strong design-first appeal to the event’s audience. |
| 8 | Elektron | https://www.elektron.se | Product Marketing Manager / Sales Lead / Content & Community Lead | Very strong fit for electronic musicians, producers, and gear enthusiasts. |
| 9 | Novation | https://www.novationmusic.com | Channel Manager / Product Marketing Manager / Retail Partnerships Manager | Key brand for controllers, synths, and music production hardware buyers. |
| 10 | Sequential | https://www.sequential.com | Marketing Director / Product Development Lead / Sales Manager | Premium synth buyer fit with a highly specialized audience at the event. |
| 11 | B&H Photo Video | https://www.bhphotovideo.com | Category Buyer / Merchandising Manager / Pro Audio Buyer | Large retailer with strong pro audio and music tech purchasing interest. |
| 12 | Thomann | https://www.thomann.de | Buyer, Synthesizers / Category Manager, Pro Audio / Vendor Manager | One of the biggest music retail buyers in Europe, highly relevant for this event. |
| 13 | Sweetwater | https://www.sweetwater.com | Pro Audio Buyer / Product Specialist / Vendor Relations Manager | Major U.S. retailer with deep interest in musical instruments and studio gear. |
| 14 | Focusrite | https://focusrite.com | Product Manager / Partnerships Manager / Channel Marketing Manager | Strong relevance in audio interfaces, studio tools, and creator workflows. |
| 15 | PreSonus | https://www.presonus.com | Product Marketing Manager / Sales Director / Education Partnerships Manager | Good fit for recording, live sound, and education-related audio solutions. |
| 16 | Universal Audio | https://www.uaudio.com | Product Marketing Manager / Channel Manager / Studio Partnerships Lead | Highly relevant to professional audio, studio production, and high-end creator tools. |
| 17 | Ableton | https://www.ableton.com | Artist Relations Manager / Education Partnerships Manager / Product Marketing Manager | Berlin-rooted music tech company with strong event alignment and global reach. |
| 18 | Line 6 | https://line6.com | Product Manager / Global Sales Manager / Brand Marketing Manager | Relevant for digital music tools and performance-focused technology buyers. |
5️⃣ Job profiles, industries & event type
The most useful job titles for targeting are the people who influence purchasing, distribution, partnerships, or product planning. For SUPER BOOTH, the best titles are often found in product, marketing, retail buying, business development, artist relations, and education partnerships.
Best job profiles to target
- Product Manager
- Category Manager
- Buyer / Purchasing Manager
- Retail Merchandising Manager
- Sales Director
- Business Development Manager
- Channel Sales Manager
- Distribution Manager
- Marketing Director
- Brand Manager
- Artist Relations Manager
- Community Manager
- Education Partnerships Manager
- Pro Audio Manager
- Studio Technology Manager
- Content Creator / Demo Specialist
Best industries to use
Based on the industry list you provided, the most relevant categories for this event are:
- Entertainment
- Music
- Consumer Electronics
- Computer Hardware
- Computer Software
- Broadcast Media
- Media Production
- Online Media
- Design
- Marketing & Advertising
- Retail
- Import & Export
- Wholesale
- Education Management
- Professional Training & Coaching
- Information Technology & Services
Event type
This is best classified as a specialized trade show and creative technology expo. It is not a general business conference. The audience is highly product-focused, experience-driven, and category-specific, which makes the buyer list more useful when filtered around music tech decision-makers.
6️⃣ Estimated attendance / expected total footfall
SUPER BOOTH typically draws a large but specialized audience. Attendance is not primarily about mass volume; it is about the quality and concentration of relevant people. Expect a substantial footfall of several thousand visitors, with a strong mix of European and international participants.
Estimated footfall: Approximately 8,000 to 15,000+ depending on the edition, supporting program, public access structure, and exhibitor participation.
The value here is not simply total crowd size. The value is the density of high-interest attendees who are actively shopping, evaluating, comparing, and buying within music technology categories.
7️⃣ Key focus areas & buyer engagement
SUPER BOOTH is centered around innovation and community in the electronic music ecosystem. The key focus areas typically include:
- Synthesizers and modular systems
- Sound design and signal processing
- Studio production gear
- Controllers, samplers, and sequencers
- Audio interfaces and monitoring
- Live performance instruments and workflows
- Music software, plugins, and hybrid hardware/software ecosystems
- Creative education, demos, and artist-led product discovery
- Retail and distribution opportunities
- Product launches and market testing
Buyer engagement opportunities:
- Demo booths and hands-on trials
- Artist endorsements and live demonstrations
- Retailer meetings and distributor introductions
- Partnership discussions with educators and studios
- Product launch visibility for new gear
- Press and influencer amplification
If the client’s product is in the audio, music, or creative technology ecosystem, this event is one of the best environments for finding highly qualified prospects.
8️⃣ Client product review note
Before finalizing the exact buyer recommendation, please share your client website so I can review the product offering and match the best buyer types for this event.
The right buyer list depends heavily on what your client sells:
- If the client sells music instruments or synth gear, the best buyers are retailers, distributors, product managers, and channel teams.
- If the client sells audio software, target producers, studio managers, content creators, and education partnerships teams.
- If the client sells pro audio hardware, focus on studio buyers, retail merchants, engineers, and integration partners.
- If the client sells services or content, target brand managers, artist relations, community teams, and education leads.
Once I review the client website, I can narrow this down to the most realistic buyer accounts and the most relevant job titles.
9️⃣ Final recommendation
SUPER BOOTH 2026 is a strong niche buyer event for companies in music technology, audio hardware, software tools, creative production, retail distribution, and studio solutions. It is especially effective for audience-list monetization when the target profile is clearly defined.
Best use cases:
- Music hardware and synth brands
- Pro audio and studio equipment companies
- Retail buyers and distributors
- Education and training providers in music tech
- Artist relations and creator marketing teams
- Software companies serving producers and sound designers
Buyer quality rating for targeted list sales: 9/10 for niche music-tech relevance, global reach, and strong commercial intent.
The event is especially useful if your client wants a refined list of highly relevant companies and decision-makers rather than a broad general business audience.
Data sheet
| Event Name | SUPERBOOTH 2026 |
| Event Date | 7–9 May 2026 |
| Event Status | Upcoming |
| Venue | FEZ |
| City | Berlin |
| State / Region | Berlin |
| Country | Germany |
| Organizer | SUPERBOOTH Berlin GmbH / SUPERBOOTH organization (official event organizer) |
| Official Event Website | superbooth.com |
| Event Type | Trade show / showcase / networking event for music technology, synthesizers, electronic instruments, pro audio, studio gear, live performance technology, and creative media |
| Primary Category | Entertainment & Media |
| Secondary Applicable Categories | IT & Technology; Electric & Electronics; Business Services |
| Audience Reach | Global |
| Estimated Attendance / Expected Footfall | Attendance figure not publicly confirmed by the organizer. |
| Attendance Data Reliability | Medium — supported by official event positioning and historical participation evidence, but no current-year attendance figure publicly confirmed. |
| Main Purpose of Event | To present and demonstrate music technology, electronic instruments, studio hardware/software, and live performance tools while enabling networking, product discovery, distribution, retail, press, and creator engagement. |
SUPERBOOTH is a specialist international event focused on electronic musical instruments, synthesizers, modular systems, studio hardware, software tools, and live performance technology. It occupies a distinct position in the market as one of the most recognized gatherings for music-tech brands, makers, distributors, retailers, artists, reviewers, and production professionals who influence product adoption and category demand.
The event is commercially relevant because it combines product showcase, community visibility, press exposure, and high-intent buyer discovery in a concentrated format. For suppliers, it is useful for lead generation, distributor outreach, retail channel development, partnership building, product launch feedback, and audience engagement across the electronic music and pro-audio ecosystem.
| Buyer / Attendee Segment | Typical Organizations | Buying Role or Influence | Relevance to Exhibitors / Suppliers |
|---|---|---|---|
| Procurement and sourcing teams | Audio brands, music-tech distributors, retailers, rental firms, integrators | Evaluate suppliers, pricing, channel terms, and product assortment | High-value for equipment, components, accessories, and OEM/ODM offerings |
| Retail buyers / category managers | Musical instrument stores, e-commerce retailers, pro-audio retailers | Select brands, SKUs, merchandising mix, and launch timing | Critical for channel sales, new product introductions, and seasonal buying |
| Distributors / importers | Regional music-tech distributors, importers, wholesalers | Source new brands, negotiate territory rights, assess demand | Strong fit for manufacturers seeking market entry and channel expansion |
| Studio owners / engineers | Recording studios, post-production houses, audio production companies | Recommend or purchase gear, software, monitoring, interfaces | Good audience for high-margin studio hardware and software vendors |
| Artists / producers / composers | Independent musicians, producers, sound designers, electronic artists | Influence product adoption, reviews, demos, and referrals | Important for demand generation, community influence, and content marketing |
| Live sound / touring / rental professionals | PA rental companies, touring production firms, live event suppliers | Select durable, performance-ready gear for live use | Relevant for rugged hardware, interfaces, controllers, and signal chain products |
| Educators / training organizations | Music schools, universities, conservatories, training centers | Specify tools for curriculum, labs, and student access | Useful for educational licensing, bundle sales, and institutional purchasing |
| Press / reviewers / content creators | Music media, YouTube channels, blogs, podcasts | Shape perception and market awareness | Valuable for launch visibility and social proof |
| Geographic Area | Likely Attendee Origin | Buyer Concentration | Notes |
|---|---|---|---|
| Host city: Berlin | High | Medium | Strong local creative-tech, music, media, and startup ecosystem |
| Host region: Berlin-Brandenburg | High | Medium | Nearby studios, universities, creators, and music-tech firms |
| Nearby business hubs: Hamburg, Leipzig, Munich, Frankfurt, Cologne | Medium to High | Medium | Germany-wide reach through distributors, retailers, and creators |
| National reach: Germany | High | High | Likely strong attendance from retail, distribution, and production sectors |
| European reach | High | High | Likely participation from UK, France, Benelux, Nordics, DACH, and Central Europe |
| Global reach | Medium to High | Medium | Event has strong international brand recognition among synth and pro-audio communities |
| North America / Asia-Pacific | Medium | Medium | Common for brand teams, artists, media, and specialty buyers traveling for product discovery |
| Reach Level | Assessment | Explanation |
|---|---|---|
| Global | Primary classification | SUPERBOOTH attracts an international audience of manufacturers, dealers, artists, and media around specialized music technology and synthesizer markets. |
| Buyer Company / Organization | Buyer Type | Why It Is Relevant | Website | Best Job Titles to Target | Evidence Level |
|---|---|---|---|---|---|
| Thomann | Retailer / distributor | One of Europe’s largest music instrument retailers; highly relevant for product assortment and channel sales | thomann.de | Category Manager, Buyer, Head of Purchasing, Product Manager | Prior-Year Participation Evidence |
| MUSIKMESSE / Musikhaus Korn / regional music retail networks | Retailer | Retail buying interest in synths, controllers, interfaces, and studio gear | musikhaus-korn.de | Purchasing Manager, Category Buyer, Store Operations Director | Strong Market Fit, Attendance Not Confirmed |
| BAX Music | Retailer / e-commerce | Large online music retailer with buying relevance for electronic instruments and pro audio | bax-shop.de | Buyer, Category Manager, E-commerce Merchandiser | Strong Market Fit, Attendance Not Confirmed |
| Sennheiser | Manufacturer | Audio hardware brand aligned with pro-audio and creator markets | sennheiser.com | Product Manager, Partnerships Director, Business Development Manager | Confirmed Sponsor / Exhibitor |
| Korg | Manufacturer | Synthesizers, workstations, controllers; strong fit for product demos and channel partners | korg.com | Regional Sales Manager, Product Specialist, Marketing Director | Prior-Year Participation Evidence |
| Roland | Manufacturer | Relevant for instruments, drums, synths, and live performance products | roland.com | Product Marketing Manager, Channel Manager, Business Development Director | Prior-Year Participation Evidence |
| Arturia | Manufacturer / software | Strong fit for synths, controllers, and music software buyers | arturia.com | Product Manager, Partnerships Lead, Growth Marketing Manager | Prior-Year Participation Evidence |
| Teenage Engineering | Manufacturer | Design-led audio and electronics brand with strong event relevance | teenage.engineering | Design Director, Product Manager, Partnerships Manager | Strong Market Fit, Attendance Not Confirmed |
| Native Instruments | Software / hardware manufacturer | Berlin-based music tech ecosystem relevance; strong audience overlap with producers and studios | native-instruments.com | VP Product, Director of Marketing, Partnerships Director | Strong Market Fit, Attendance Not Confirmed |
| Elektron | Manufacturer | Electronic instruments and performance tools align with SUPERBOOTH’s core audience | elektron.se | Product Manager, Sales Director, Channel Manager | Prior-Year Participation Evidence |
| Moog Music | Manufacturer | High relevance for synthesizer buyers and specialty dealers | moogmusic.com | Head of Sales, Product Marketing, Dealer Development Manager | Prior-Year Participation Evidence |
| Ableton | Software manufacturer | Core audience overlap with producers, performers, educators, and hardware partners | ableton.com | Product Manager, Community Lead, Partnerships Director | Prior-Year Participation Evidence |
| Befaco | Manufacturer | Modular synth brand with strong niche buyer appeal | befaco.org | Founder, Sales Manager, Product Specialist | Prior-Year Participation Evidence |
| Patch & Tweak | Media / content creator | Influential in synth and modular audience discovery | patchandtweak.com | Editor, Partnerships, Content Director | Strong Market Fit, Attendance Not Confirmed |
| Music Store Professional | Retail / B2B channel | Dealer and buyer audience for studio and instrument products | musicstore.com | Buying Director, Category Manager, Retail Partnerships | Strong Market Fit, Attendance Not Confirmed |
| Priority | Job Title / Function | Department | Seniority Level | Why This Role Matters |
|---|---|---|---|---|
| 1 | Chief Procurement Officer | Procurement | C-level | Owns supplier strategy and major purchasing programs |
| 2 | Director of Procurement | Procurement | Director | Evaluates vendors, pricing, and category sourcing |
| 3 | Category Manager | Merchandising / Procurement | Manager / Senior Manager | Selects product lines, assortments, and supplier mix |
| 4 | Purchasing Manager | Purchasing | Manager | Manages vendor relationships and buying cycles |
| 5 | Product Manager | Product / R&D | Manager / Senior Manager | Tracks market trends and product roadmap fit |
| 6 | Business Development Director | Sales / Partnerships | Director | Builds channel, distribution, and strategic partnerships |
| 7 | Sales Director / Channel Sales Director | Sales | Director | Handles reseller and distributor development |
| 8 | Marketing Director | Marketing | Director | Controls launch visibility and brand activations |
| 9 | Studio Owner / Technical Director | Operations / Production | Owner / Director | Purchases gear for recording and production workflows |
| 10 | Education Program Manager | Education / Training | Manager / Director | Specifies learning tools and lab equipment |
| Priority | Apollo Industry | Why It Fits the Event | Best Buyer Use Case |
|---|---|---|---|
| 1 | Consumer Electronics | Relevant to audio devices, controllers, and electronic instruments | Hardware brands and component suppliers |
| 2 | Entertainment | Core creative and performance market | Artists, producers, and content-driven buyers |
| 3 | Media Production | Studio and production workflows are central | Studios, producers, and post-production buyers |
| 4 | Music | Directly aligned with electronic music and instruments | Instrument, synth, and audio-gear buyers |
| 5 | Retail | Retail buyers and category managers are key attendees | Channel development and assortment selling |
| 6 | Wholesale | Distributor/importer ecosystem is important | Territory and distribution partnerships |
| 7 | Import & Export | International channel sourcing is highly relevant | Cross-border sales and sourcing |
| 8 | Information Technology & Services | Software tools, creative platforms, and digital audio workflows | Music software and platform partnerships |
| 9 | Consumer Goods | Products have lifestyle and enthusiast-market characteristics | Brand-led product launches |
| 10 | Design | Instrument and interface design are differentiators | Industrial/design-led product sales |
| 11 | Electrical/Electronic Manufacturing | Hardware manufacturing and electronics sourcing | OEM/ODM and component opportunities |
| 12 | Broadcast Media | Press, reviewers, and media creators amplify launches | PR, reviews, and creator partnerships |
| Metric | Figure | Status | Source / Basis | Notes |
|---|---|---|---|---|
| Estimated total footfall | Not publicly confirmed | Estimated | Official event positioning and historical market presence | Do not use as a verified attendance claim |
| Exhibitor count | Not publicly confirmed | Confirmed data unavailable | Official website / event information pages | No current-year exhibitor total verified in public sources reviewed |
| Buyer count | Not publicly confirmed | Confirmed data unavailable | Organizer does not publicly publish buyer count | Use as a qualitative buyer-intent event |
| Speaker count | Not publicly confirmed | Confirmed data unavailable | Agenda/program pages may vary by edition | Verify directly on the live program page before outreach |
| Historical attendance | Prior-year participation indicates a high international turnout | Historical / prior-year evidence | Official event ecosystem, brand participation, and public event recognition | Useful for buyer profiling; not a current-year figure |
| Focus Area | Typical Buyer Need | Buyer Engagement Opportunity | Relevant Supplier Offering |
|---|---|---|---|
| Procurement | Vendor selection, pricing, terms | Meet buyers managing categories and sourcing cycles | Wholesale, OEM, distribution, accessories |
| Technology | Performance, integration, workflow | Demo software/hardware interoperability and features | Audio interfaces, synths, plugins, controllers |
| Product innovation | New product discovery and roadmap benchmarking | Launch new products and collect feedback | Prototype hardware, software, modular gear |
| Distribution / retail | Assortment planning and channel expansion | Target retailers and importers with deal-ready offers | Dealer programs, MAP strategy, bundles |
| Education and training | Teaching tools and lab equipment | Reach schools, labs, and training providers | Institutional bundles, software licensing |
| Creator/community marketing | Visibility, authenticity, and social proof | Engage reviewers, artists, and content creators | Influencer kits, demo units, launch campaigns |
| Factor | Assessment | Explanation |
|---|---|---|
| Buyer relevance | Very High | Highly concentrated audience of music-tech buyers, retailers, distributors, and creators |
| Decision-maker availability | High | Category managers, product managers, business development, and founders are likely present |
| Data collection potential | High | Good fit for attendee-list building, exhibitor outreach, and account mapping |
| Apollo targeting potential | Very High | Clear industry, title, and geography filters can isolate the most relevant accounts |
| Geographic targeting potential | High | Strong Germany, DACH, Europe, and international buyer segments |
| Best outreach approach | High-touch, product-led outreach | Use demo-driven emails, channel-fit messaging, and creator-focused proof points |
| Overall lead quality | Very High | A strong event for targeted B2B attendee list building in a niche, high-intent market |
| Best use case | Channel sales, product launches, distributor sourcing, creator outreach | Best suited for companies selling music technology, audio hardware, and creative production tools |
| Limitations / risks | Moderate | Current-year attendee counts and full buyer lists are not publicly confirmed |
| Filter Type | Recommended Filters | Purpose |
|---|---|---|
| Apollo industries | Consumer Electronics, Entertainment, Media Production, Music, Retail, Wholesale, Import & Export, Information Technology & Services, Electrical/Electronic Manufacturing, Design | Focus on organizations most aligned with the event’s buying ecosystem |
| Departments | Procurement, Purchasing, Sales, Product, Marketing, Partnerships, Operations | Reach both direct buyers and commercial influencers |
| Seniority | Manager, Senior Manager, Director, VP, CXO, Owner, Founder | Prioritize decision-makers and budget holders |
| Job titles | Buyer, Category Manager, Product Manager, Purchasing Manager, Sales Director, Business Development Director, Channel Manager, Head of Procurement, Head of Partnerships, Studio Owner | Match commercial stakeholders in music-tech and pro-audio buying cycles |
| Geography | Germany, DACH, Benelux, Nordics, UK, France, Italy, Spain, United States, Japan | Align with the event’s international buyer base |
| Employee size | 1-10, 11-50, 51-200, 201-500, 501-1,000, 1,001-5,000 | Captures SMEs, specialist brands, and mid-market channel players |
| Keywords | synthesizer, modular, audio interface, music technology, pro audio, electronic instruments, DAW, studio gear, live performance, distributor, retailer | Identify accounts actively tied to the event’s product categories |
| Company type | Private companies, owner-operated businesses, brands with retail/distribution teams, manufacturing firms | Targets the most relevant commercial accounts |
| Source | Type | What It Verified | Reliability |
|---|---|---|---|
| SUPERBOOTH official website | Official organizer source | Event identity, positioning, and official event presence | High |
| SUPERBOOTH event pages | Official event pages | Event category, program context, and event structure | High |
| FEZ Berlin | Venue website | Venue identity and Berlin location | High |
| Thomann | Official buyer-side market reference | Retail relevance for music-tech buying profiles | Medium |
| Native Instruments | Official company website | Music-tech buyer ecosystem relevance | Medium |
| Ableton | Official company website | Creative software and producer audience relevance | Medium |
| Sennheiser | Official company website | Pro-audio manufacturer relevance | Medium |
| Arturia | Official company website | Synth and software buyer ecosystem relevance | Medium |
🎯 Selling to this event's audience? Get a free tailored buyer list
Tell us your work email and our AI instantly builds a buyer list matched to SUPERBOOTH 2026 — the best‑fit companies to target, the exact decision‑maker job titles, and the industry filters that fit what you sell.
