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About this event

Global Games Show (GGS) – Riyadh (April 2027)

Event Snapshot (Verified from Official Website)

  • Event: Global Games Show (GGS) – Premier B2B Gaming Conference
  • Date: April 2027
  • City & Country: Riyadh, Kingdom of Saudi Arabia
  • Format (as described by the official site): B2B gaming festival / conference uniting studios, publishers, investors, and tech leaders
  • Venue: Not specified in the provided official website text (left blank to avoid contradicting the source)

What This Event Is (Why It Matters for B2B Gaming Buyers)

Global Games Show (GGS) is positioned as a premier B2B gaming conference and festival. The official website frames it as a meeting ground for game studios, publishers, investors, and technology leaders who influence how games are produced, distributed, funded, and supported. In practice, that means the audience composition is designed to be decision-oriented—people who shape budgets, partnerships, publishing schedules, platform relationships, and strategic technology direction.

For attendee-list research and buyer targeting, GGS is typically attractive because it connects stakeholders across the gaming value chain: development studios and production teams, publishing leadership, fundraising and investment decision-makers, platform/tech providers, and ecosystem partners who want new collaborations.

1️⃣ Who Attends (BUYERS / ATTENDEES)

Based on the official description (“uniting studios, publishers, investors, and tech leaders”), the strongest buyer/attendee groups to target are those with influence over publishing, investment, distribution, technology stack decisions, and commercial partnerships.

Primary attendee/buyer types

  • Game Studios (Development Leadership): studios looking for publishing deals, co-development partnerships, art/tech vendors, distribution opportunities, and IP monetization routes.
  • Publishers (Business Development & Publishing Ops): publishers evaluating incoming titles, partnership opportunities, localization strategy, and go-to-market execution.
  • Investors (Fund/Portfolio Decision-Makers): individuals and organizations evaluating studio pipelines, growth potential, and technology-enabled production or distribution models.
  • Tech Leaders (Gaming Technology & Infrastructure): companies providing platforms, engine-related solutions, middleware, analytics, monetization tech, cloud/hosting, QA tooling, and tools for live ops.
  • Ecosystem & Partnerships Organizations: accelerators, gaming community organizations, government or economic development stakeholders (when present), and regional partners promoting adoption and investment.

Secondary attendees

  • Marketing and partnerships teams (commercial growth, brand deals)
  • Localization and publishing operations staff (regional launch readiness)
  • Community/Esports ecosystem stakeholders (depending on program tracks)
  • Recruiting and talent ecosystem actors (studio hiring, producer/talent networks)

2️⃣ Where the Show Is Happening + Attendee Geographic Origin

Location (Verified)

The official website indicates the next Riyadh edition as April 2027 in Riyadh, Kingdom of Saudi Arabia. Venue details are not included in the provided website text, so we do not assume a specific conference center.

Likely attendee geographic origin (Reasoned targeting)

For a B2B gaming conference hosted in Riyadh, the attendee mix typically includes:

  • Regional GCC / Middle East & North Africa (MENA): game studios, regional publishers, platform/telecom-linked tech teams, and investment communities seeking local and cross-border opportunities.
  • Cross-border international stakeholders: studios and publishers who want visibility in the MENA market and partnerships with regional distributors or tech providers.
  • Investor and technology networks: investors and tech leaders often attend across geographies because they support multiple portfolio companies and infrastructure relationships.

If your goal is buyer density, the highest-value targeting approach is to prioritize attendee profiles tied to publishing, investing, and game technology, rather than only general gaming interest.

3️⃣ Audience Reach (Local / National / Global)

The Global Games Show brand is positioned as a B2B festival/conference and described as uniting multiple global gaming stakeholder categories. Therefore, the reach should be treated as regional-to-global, even though the event is hosted in Riyadh.

  • Local: Strong presence likely from Saudi Arabia ecosystem participants (studios, publishers, ecosystem partners).
  • Regional (GCC/MENA): Expected to be a major component due to event accessibility and market relevance.
  • Global: Investors, international publishers, and tech leaders frequently cross borders for B2B matchmaking and ecosystem exposure.

4️⃣ Sample Buyer Company Names (BUYERS ONLY) + Websites

Below are buyer-style targets commonly aligned to a B2B gaming conference ecosystem (studios, publishers, investors, and gaming tech providers). These are suitable starting points for research and buyer persona matching. We recommend validating each account’s event participation through direct confirmation and/or exhibitor/sponsor lists when available.

Priority Company Website Best Title to Target Why This is a Good Buyer Fit
1 Electronic Arts https://www.ea.com/ VP Publishing / Head of Business Development / Strategic Partnerships Director Publisher leadership aligns with acquiring titles, partnerships, and regional go-to-market planning.
2 Ubisoft https://www.ubisoft.com/ Director of Publishing Strategy / Partnerships Manager / Head of Business Development Strong fit for B2B networking around production, publishing strategy, and ecosystem collaborations.
3 Take-Two Interactive https://www.take2games.com/ Publishing Director / Corporate Development Lead / Partnerships Executive Decision-makers evaluate studio pipeline and strategic opportunities consistent with B2B formats.
4 NetEase Games https://www.neteasegames.com/ VP Business Development / Strategic Partnerships Director / Publishing Operations Lead Global publisher category; active in cross-market partnerships and platform relationships.
5 Supercell https://supercell.com/ Head of Publishing / Partnerships Director / Studio Operations Lead Studio-to-publishing collaboration needs make them a strong match for B2B gaming conferences.
6 King https://www.king.com/ Partnerships Director / Publishing Strategy Lead / Monetization & Growth Executive Publisher expertise fits discussions on monetization, distribution, and commercial partnership models.
7 Unity Technologies https://unity.com/ Head of Developer Relations / Partnerships Director / Strategic Alliances Lead Gaming tech leader; aligns to studio support, platform integrations, and ecosystem growth.
8 Epic Games https://www.epicgames.com/ Business Development Director / Platform Partnerships Lead / Developer Ecosystem Manager Tech platform fit for tool ecosystems, distribution partnerships, and developer programs.
9 Amazon Web Services (AWS) https://aws.amazon.com/ Head of Gaming Partnerships / Solutions Architect (Gaming) / Strategic Alliances Manager Cloud and infrastructure buyer profile often attends B2B events supporting live ops and scalability.
10 Google Cloud https://cloud.google.com/ Cloud Partnerships Lead / Gaming Industry Solutions Manager / Strategic Partnerships Director Tech buyer alignment for hosting, analytics, and infrastructure supporting modern game services.
11 PlayStation (Sony Interactive Entertainment) https://www.playstation.com/ Platform Partnerships Director / Publishing Relations Lead / Strategic Account Manager Platform-level partnership decisions align strongly with publishing and distribution outcomes.
12 Nintendo https://www.nintendo.com/ Publishing Partnerships Manager / Business Development Executive / Platform Strategy Lead Platform publishing partnerships connect directly to studio relationships and commercial deals.
13 Stillfront https://www.stillfront.com/ Investment Director / Studio Acquisition Lead / Corporate Development Manager Investment and studio portfolio alignment supports B2B investment discussions.
14 Supercell Ventures (via Supercell / venture activities) https://supercell.com/ Venture Investor / Portfolio Partnerships Lead / Strategic Growth Manager Venture decision-makers fit the “investors” category described by the official event.
15 Accel (Venture Capital) https://www.accel.com/ Partner / Principal (Gaming/Consumer Tech) / Portfolio Strategy Lead Venture investors commonly participate due to ecosystem value and portfolio scouting.
16 Andreessen Horowitz (a16z) (Venture Capital) https://a16z.com/ Partner / Investor (Gaming/Interactive) / Platform Partnerships Lead Investment leadership aligns with B2B conferencing where deal flow and ecosystem networks matter.
17 Netmarble https://www.netmarble.com/ Publishing Strategy Lead / Partnerships Manager / BizDev Director Publisher/studio adjacency makes them fit for distribution, co-development, and market expansion topics.
18 Gameloft https://www.gameloft.com/ Publishing Partnerships Manager / Business Development Director / Studio Growth Lead Publisher/studio growth teams align well with B2B matchmaking and regional partnership outreach.
19 Devolver Digital https://www.devolverdigital.com/ Business Development Lead / Partnerships & Publishing Director Independent publishing orientation can lead to high-quality deal conversations with studios.
20 G-Research / or similar Quant/Tech investors (examples vary) https://www.gresearch.com/ Investment Partner / Strategic Investments Lead Example target category for investor-style profiles; we recommend verifying gaming-specific focus during research.

Important: The official site text we received identifies categories (studios, publishers, investors, tech leaders) but does not list specific participating companies. The table above is intended as a buyer persona-fit starting set, not a confirmation of official participation for the Riyadh edition.

5️⃣ Job Profiles, Industries & Event Type

Best job profiles to target

  • Studios: CEO/Founder, VP Production, Head of Publishing (if applicable), Business Development Director, Partnerships Lead, Producer/Program Lead for platform deals
  • Publishers: VP Publishing, Publishing Director, Business Development Lead, Partnerships Manager, Head of Strategic Alliances
  • Investors: Partner, Principal, Investment Director, Venture Analyst (senior), Portfolio Strategy Lead
  • Tech leaders: Director of Developer Relations, Strategic Partnerships Director, Solutions Lead (Gaming), Product Partnerships Manager, Platform Integration Lead
  • Monetization & growth: Head of Live Ops/Monetization, Growth Director, CRM & Retention Lead (if tracks include live services)

Industries & event type alignment (using the provided industry list)

The event is best mapped to the following Apollo-style industries (based on the provided list). We prioritize industries that correspond to gaming, technology, investment, and digital product ecosystems.

  • Computer Software
  • Computer Games
  • Internet
  • Market Research (only for analytics/insights firms attending on B2B research tracks)
  • Venture Capital & Private Equity
  • Information Technology & Services
  • Outsourcing/Offshoring (if studios outsource QA, localization, production services)
  • Marketing & Advertising (for growth/UA/media partnerships)
  • Professional Training & Coaching (only if there are creator/dev education segments)

Event type (reasoned from official positioning)

  • B2B gaming conference
  • Industry festival centered on partnerships, deals, platform/tech alignment, and investment conversations

6️⃣ Estimated Attendance (Expected Total Footfall)

The provided official website text does not include an expected attendance figure for the Riyadh April 2027 edition. To avoid inventing numbers, we recommend treating the attendance estimate as unknown until confirmed via:

  • official press releases or attendee statistics (after confirmation)
  • venue capacity guidance (if venue is disclosed)
  • sponsor/exhibitor prospectus (often contains projected footfall)

If you want, we can produce a footfall estimate model once you share any one of the following: prior edition attendance numbers, exhibitor count, or venue name/size.

7️⃣ Key Focus Areas & Buyer Engagement

Key focus areas (aligned to the official attendee categories)

  • Studios & publishing partnerships: deal-making around publishing rights, distribution, co-development, and regional expansion.
  • Investment & growth capital: investor sessions and pitching contexts for studios, gaming tools, and ecosystem platforms.
  • Gaming technology & infrastructure: tools that support development pipelines, analytics, monetization systems, live operations, and scalability.
  • Ecosystem building: cross-company collaboration between studios, publishers, investors, and tech providers.

How buyers typically engage at B2B conferences

  • Matchmaking & networking sessions between studios/publishers/investors
  • Partner meetings focused on platform readiness and deal frameworks
  • Solution discussions for technology vendors supporting production and live services
  • Executive conversations around funding, market entry, and strategy

8️⃣ Client Product Review Fit (We need your client website to determine best buyers)

To identify “the best buyers based on our client requirements” (and then recommend the most relevant buyer attendee segments), we need to review your client’s product/service details from their website.

Please share your client website URL. Once we have it, we will:

  1. Map your product to the most relevant buyer roles (studios vs publishers vs investors vs tech leaders).
  2. Select the highest fit industries using the provided Apollo industry list.
  3. Produce a prioritized buyer shortlist and recommended job titles to target.
  4. Return a finalized 15–20 company sample table tailored to your client’s exact offering (instead of generic category matches).

Until we receive the client website, we can only provide category-level guidance. As soon as you send the URL, we will refine the list into true buyer-fit targeting.

9️⃣ Industry Recommendations (From Your Apollo Industry List)

For Global Games Show (GGS) – Riyadh (April 2027), we recommend the following industry filtering approach:

  • Primary: Computer Games; Computer Software; Internet; Information Technology & Services
  • Deal & Funding layer: Venture Capital & Private Equity
  • Supporting ecosystems: Marketing & Advertising (growth/UA/media partnerships), Outsourcing/Offshoring (QA/localization/production support)
  • Optional (track dependent): Market Research (analytics/insights), Professional Training & Coaching (only if there are creator/dev programs)

Next Step (What We Need From You)

Share:

  • Your client website (required for point #8)
  • Any product description highlights (1–2 lines) about what they sell
  • Preferred buyer geography focus (Saudi-only, GCC, or global)

After that, we will deliver a fully tailored buyer segmentation: best titles, best company categories, and an upgraded 15–20 buyer company sample table aligned to your client’s real buyer profile.

Data sheet

Global Games Show (GGS) - Riyadh – Event Attendee & Buyer Profile Analysis
Event Date: April 2027 (official website lists Riyadh edition in April 2027)
Location: Riyadh, Saudi Arabia
Event Status: Upcoming
Research Date: 2026-07-01
Event Overview
Event Name Global Games Show (GGS) - Riyadh
Event Date April 2027
Event Status Upcoming
Venue Crowne Plaza Riyadh RDC Hotel and Convention (user-provided; not confirmed in official website text)
City Riyadh
State / Region Riyadh Province
Country Saudi Arabia
Organizer Not clearly stated in the official website text provided
Official Event Website globalgamesshow.com
Event Type B2B gaming conference / festival
Primary Category Entertainment & Media
Secondary Applicable Categories IT & Technology; Business Services
Audience Reach Global / MENA-relevant B2B audience
Estimated Attendance / Expected Footfall Attendance figure not publicly confirmed by the organizer.
Attendance Data Reliability Low to medium; official website excerpt confirms editions and positioning, but no public attendance number in the supplied source text.
Main Purpose of Event To bring together gaming studios, publishers, investors, and technology leaders shaping the future of gaming for business development, partnerships, sourcing, and market visibility.
About the Event

Global Games Show is positioned as a premier B2B gaming conference and festival focused on the commercial ecosystem behind gaming. The official website frames the event as a meeting place for studios, publishers, investors, and technology leaders, which indicates a strong emphasis on partnerships, funding, product development, distribution, and innovation across the gaming value chain.

For suppliers and service providers, the event is relevant because gaming companies buy across software, cloud, infrastructure, cybersecurity, publishing tools, creative services, marketing, monetization, localization, and business support functions. For lead generation, this is a strong event for reaching decision-makers involved in growth strategy, platform selection, investment, and strategic sourcing within the gaming and interactive entertainment sectors.

1. Who Attends: Buyers / Attendees
Buyer / Attendee Segment Typical Organizations Buying Role or Influence Relevance to Exhibitors / Suppliers
Gaming studios Independent studios, mobile game developers, AAA publishers Decision-makers on tools, platforms, outsourcing, creative services, and monetization High relevance for software, cloud, production, and service suppliers
Publishers Game publishers, platform publishers, regional distributors Commercial buying, partner selection, go-to-market influence High relevance for publishing tech, analytics, localization, and media buying
Investors / venture capital VC firms, angel investors, strategic investors, private equity Funding, portfolio support, market mapping Relevant for startups, scale-ups, and M&A / partnership outreach
Technology leaders Game tech vendors, cloud providers, platform operators, SaaS companies Architecture, vendor evaluation, solution purchase influence High relevance for software, infrastructure, cybersecurity, and data vendors
Product and monetization teams Gaming publishers, mobile apps, adtech / martech providers Influence on UX, growth, analytics, in-app monetization, and tooling Relevant for analytics, adtech, CRM, payments, and optimization tools
Business development / partnerships Studios, publishers, esports orgs, platform companies Partner acquisition, channel growth, deal-making High relevance for B2B outreach and partnership generation
Esports organizations Teams, tournament operators, production companies, venue operators Sponsorship, event production, tech procurement Useful for sponsorship, event tech, media, and broadcast suppliers
Agencies and consultants Marketing, creative, research, localization, PR, legal, recruitment firms Advisory and outsourced service selection Good fit for service vendors targeting outsourced buyer intent
2. Event Location and Attendee Geographic Origin
Geographic Area Likely Attendee Origin Buyer Concentration Notes
Host city: Riyadh High local attendance from gaming, technology, and business communities High Saudi capital concentration increases access to corporate and public-sector stakeholders
Host state / region: Riyadh Province Companies and institutions headquartered in the region High Strong concentration of decision-makers, government-adjacent organizations, and enterprise buyers
Nearby business hubs Jeddah, Dammam/Khobar, NEOM-linked ecosystem, regional tech hubs Medium to high Likely pull from Saudi digital economy, media, and entertainment investment activity
National reach: Saudi Arabia Nationwide gaming, technology, media, and investor participation High Gaming is a cross-sector B2B vertical with national talent and investment interest
International reach UAE, GCC, Europe, North America, Asia-Pacific gaming ecosystem Medium Official website positions the show as global in scope, supporting cross-border business development
Trade corridor relevance MENA gaming expansion and Saudi digital transformation ecosystem Medium to high Useful for vendors seeking regional channel partners and market-entry leads
3. Audience Reach
Reach Level Assessment Explanation
Global Primary classification Official messaging positions the event as a global B2B gaming forum connecting international studios, publishers, investors, and technology leaders.
4. Sample Buyer Companies and Websites
Buyer Company / Organization Buyer Type Why It Is Relevant Website Best Job Titles to Target Evidence Level
Savvy Games Group Gaming investor / publisher ecosystem Saudi gaming investment platform; likely strategic buyer and partner audience savvygames.com CEO, VP Strategy, Investments Director, Partnerships Director Strong Market Fit, Attendance Not Confirmed
Ministry of Communications and Information Technology, Saudi Arabia Government / digital economy Relevant for digital transformation, ecosystem support, and strategic partnerships mcit.gov.sa Program Director, Innovation Director, Policy Lead Strong Market Fit, Attendance Not Confirmed
Saudi Esports Federation Esports association / ecosystem operator Highly aligned with gaming events, sponsorships, and community growth saudiesports.sa Executive Director, Partnerships Manager, Events Lead Strong Market Fit, Attendance Not Confirmed
MBC Group Media / content company Potential buyer for gaming content, sponsorship, and media partnerships mbc.net Head of Partnerships, Content Director, Commercial Director Strong Market Fit, Attendance Not Confirmed
Savvy Games Studios Game studio / publisher Relevant for development tools, talent, publishing, and strategic alliances savvygames.com Studio Director, Production Director, Technical Director Strong Market Fit, Attendance Not Confirmed
Electronic Arts (EA) Global game publisher Large publisher with buying needs in tech, services, and regional expansion ea.com Procurement Manager, Partnerships Director, Business Development Director Strong Market Fit, Attendance Not Confirmed
Ubisoft Global game publisher / studio Potential buyer for localization, production, cloud, and vendor partnerships ubisoft.com Strategic Sourcing Manager, Vendor Manager, Studio Operations Lead Strong Market Fit, Attendance Not Confirmed
Tencent Games Global game publisher / platform company Buyer influence across platforms, partnerships, infrastructure, and content investment tencent.com Business Development, Partnerships, Investments, Product Lead Strong Market Fit, Attendance Not Confirmed
Microsoft Technology platform / cloud / gaming ecosystem Relevant for cloud, AI, developer tools, and gaming ecosystem partnerships microsoft.com Cloud Solutions Architect, Partner Manager, Account Executive Strong Market Fit, Attendance Not Confirmed
Amazon Web Services (AWS) Cloud / infrastructure provider Gaming workloads, hosting, analytics, and global infrastructure buyers aws.amazon.com Solutions Architect, Partner Development Manager, Sales Director Strong Market Fit, Attendance Not Confirmed
NVIDIA Hardware / AI / graphics technology Relevant to gaming performance, graphics, AI tooling, and developer ecosystem nvidia.com Partner Manager, Solutions Architect, Business Development Manager Strong Market Fit, Attendance Not Confirmed
Sony Interactive Entertainment Console / gaming platform company Potential partner and buyer for content, tech, and regional partnerships sonyinteractive.com Partnerships Director, Platform Business Lead, Procurement Manager Strong Market Fit, Attendance Not Confirmed
Epic Games Game engine / platform / publisher Buyer for developer tools, services, cloud, and ecosystem partnerships epicgames.com Business Development, Partnerships, Developer Relations Strong Market Fit, Attendance Not Confirmed
5. Job Profiles, Industries and Event Type
Priority Job Title / Function Department Seniority Level Why This Role Matters
1 Chief Executive Officer / Managing Director Executive Office C-level Sets partnership, investment, and major vendor strategy
2 VP Business Development / Partnerships Director Commercial VP / Director Owns alliances, sponsorships, channel partnerships, and ecosystem deals
3 Procurement Manager / Strategic Sourcing Manager Procurement Manager Evaluates vendors for software, services, outsourcing, and technology tools
4 Product Director / Head of Product Product Director / Head Influences platform, analytics, monetization, and tooling choices
5 CTO / IT Director Technology C-level / Director Responsible for cloud, infrastructure, security, and technical vendor selection
6 Studio Director / Production Director Game Development Director Drives software, tooling, and production-services decisions
7 Investor / Corporate Development Lead Investments Director / Partner Assesses growth opportunities, acquisitions, and strategic partnerships
8 Marketing Director / Growth Lead Marketing Director / Senior Manager Buys growth, user acquisition, media, and campaign support services
Priority Apollo Industry Why It Fits the Event Best Buyer Use Case
1EntertainmentCore industry aligned to gaming content and event audienceStudios, publishers, esports, content buyers
2Computer GamesDirect fit for game publishers and developersGame studios, engines, tools, publishers
3Information Technology & ServicesGaming relies on cloud, platforms, and digital servicesCloud, SaaS, systems integrators
4InternetOnline distribution, live services, communities, and platform modelsDigital platforms and online gaming services
5Computer SoftwareDevelopment tools, engines, analytics, and workflow softwareB2B software vendors
6Marketing & AdvertisingUser acquisition and monetization are central to gaming growthAdtech, agencies, growth platforms
7Venture Capital & Private EquityOfficial site highlights investors as a key audienceFunding, M&A, portfolio partnerships
8Media ProductionGaming content, trailers, streaming, and live productionCreative and media vendors
9Broadcast MediaEsports, live streaming, and gaming news ecosystemsBroadcast, streaming, and sponsorship buyers
10DesignGame art, UX, branding, and product design demandCreative services and design studios
11Computer NetworkingNetworking performance, multiplayer infrastructure, and latency-sensitive systemsInfrastructure and network vendors
12Consumer ElectronicsHardware and gaming devices are relevant to the ecosystemDevices, peripherals, and gaming hardware suppliers
6. Estimated Attendance
Metric Figure Status Source / Basis Notes
Estimated total footfall Not publicly confirmed Confirmed unavailable Official website excerpt supplied; no attendance figure shown Do not infer a numeric attendance without organizer disclosure
Exhibitor count Not publicly confirmed Confirmed unavailable Official website excerpt supplied No exhibitor directory was included in the provided text
Buyer count Not publicly confirmed Confirmed unavailable Official website positioning only Useful for lead gen, but not for verified buyer-volume claims
Speaker count Not publicly confirmed Confirmed unavailable No agenda or speaker list included in provided text Speaker-led targeting cannot be validated from supplied source
Historical attendance Not publicly confirmed in supplied source text Historical / prior-year evidence unavailable Official website excerpt Attendance figure not publicly confirmed by the organizer.
7. Key Focus Areas and Buyer Engagement
Focus Area Typical Buyer Need Buyer Engagement Opportunity Relevant Supplier Offering
Gaming technology Performance, engine support, development workflows, integrations Demo software, developer tools, middleware, and infrastructure SaaS, cloud, dev tools, platform services
Publishing and distribution Market access, regional launch support, monetization Partner with publishers and platform teams on go-to-market Localization, publishing services, analytics
Investment and partnerships Deal flow, ecosystem mapping, strategic collaborations Meeting rooms, pitch meetings, partnership outreach Advisory, corporate development, investor relations
Cloud and data Scalability, latency, analytics, data pipelines Target IT and engineering buyers with solution-led conversations Cloud infrastructure, data platforms, BI tools
Creative services Art production, motion graphics, branding, storytelling Pitch studios and publishers on outsourced creative support Design, media production, agency services
Marketing and user acquisition Player growth, retention, and monetization optimization Meet growth leaders and monetization teams Adtech, CRM, analytics, performance marketing
Lead Quality Assessment
Factor Assessment Explanation
Buyer relevanceVery HighThe event is built around gaming studios, publishers, investors, and technology leaders.
Decision-maker availabilityHighLikely presence of executives, business development, product, and technical leaders.
Data collection potentialMediumStrong if exhibitor, speaker, or agenda lists are later published; limited in current supplied text.
Apollo targeting potentialVery HighClear industry, title, and function filters are available for gaming and adjacent tech sectors.
Geographic targeting potentialHighRiyadh attracts Saudi and GCC decision-makers, plus international gaming stakeholders.
Best outreach approachHigh-value account-based outreachUse executive, partnerships, product, and procurement contact strategies with gaming-relevant messaging.
Overall lead qualityHighStrong commercial relevance for B2B gaming, technology, and investor-targeted offers.
Best use caseLead generation, partnership development, and account prospectingSuitable for attendee list building, sponsorship sales, and solution sales.
Limitations / risksModerateNo public attendance count, exhibitor list, or current-year participant list in the supplied source text.
Apollo.io Targeting Recommendation
Filter Type Recommended Filters Purpose
Apollo industries Entertainment, Computer Games, Information Technology & Services, Internet, Computer Software, Marketing & Advertising, Venture Capital & Private Equity, Media Production Capture the core buyer ecosystem and adjacent commercial influencers
Departments Executive, Business Development, Partnerships, Product, Procurement, IT, Marketing, Investments Reach buyers and decision-makers with budget or influence
Seniority C-Level, VP, Director, Head, Manager Focus on commercial and technical decision-makers
Job titles CEO, Managing Director, VP Business Development, Partnerships Director, Procurement Manager, Product Director, CTO, IT Director, Studio Director, Investments Director Prioritize titles likely to buy, partner, sponsor, or influence vendor selection
Geography Saudi Arabia, GCC, UAE, MENA, Europe, North America Match the event’s regional hub and its global gaming audience
Employee size 11-50, 51-200, 201-500, 501-1,000, 1,000+ Covers startups, scale-ups, publishers, and enterprise buyers
Keywords gaming, game studio, publisher, esports, platform, monetization, cloud, developer tools, partnerships, investor, publishing Improve relevance for event-based prospect lists
Company type Private, public, venture-backed, strategic subsidiary Useful for investor, sponsor, and scale-up targeting
Suggested Apollo Search Logic: (gaming OR “game studio” OR publisher OR esports OR “interactive entertainment”) AND (partnerships OR “business development” OR procurement OR product OR CTO OR “investments” OR “studio director”)
Client Fit Review Required
Please share the client website or product/service details. I will review the client offering and identify the highest-fit buyer companies, Apollo industries, seniority levels, departments, and job titles from this event.
Sources & Verification Notes
Source Type What It Verified Reliability
Global Games Show official website Official organizer / event website Event positioning as a premier B2B gaming conference; listed upcoming editions in Abu Dhabi and Riyadh; Riyadh edition timing shown as April 2027 High
User-provided event details User input City, country, and venue reference used for contextual reporting where not contradicted by official text Medium
Official website excerpt supplied in prompt Primary source text Confirmed the event’s B2B gaming focus and April 2027 Riyadh edition High

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