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About this event

Comic Con Liverpool (10th–11th October 2026) — Detailed Buyer/Attendee Research Brief

Event essentials (from official source)

  • Event title: Comic Con Liverpool
  • Date: 10th–11th October, 2026
  • Venue: Exhibition Centre Liverpool / ACC Liverpool campus (across the convention centre, exhibition centre, arena and auditorium)
  • City & country: Liverpool, United Kingdom
  • Cadence: Biannual shows (two times per year)

High-level event description

Comic Con Liverpool is one of Europe’s largest pop culture conventions, built around fan experiences across comics, fantasy, sci-fi, gaming, horror, and cosplay. Alongside celebrity guests (movies, TV, streaming, gaming, anime, and sports entertainment), the show floor supports trader and artist areas, photo and autograph experiences, live stage appearances, gaming zones (retro and modern), cosplay performances on stage, and community-focused programming.

The event is structured to bring together a broad, international fandom base—fans from over 45 countries and from all over the UK attend twice a year—while still delivering a large, exhibitor-heavy marketplace for brands and publishers connected to pop culture and creator economies.

1) Who attends (BUYERS / ATTENDEES)

Comic Con Liverpool attracts a multi-layered audience. For buyer-focused research, we usually see two broad segments:

A) Fan attendees (mass audience)

  • Comic and pop culture fans (comics, fantasy, sci-fi, horror)
  • Gaming fans (retro and modern gaming areas)
  • Cosplay participants and spectators (cosplay stage, cosplay community)
  • Celebrity-interested attendees who come for photos, autographs, and stage appearances

B) Buyer / commercial attendees (the monetizable decision layer)

While the show is fan-forward, buyer density comes from companies that sell or distribute into fandom ecosystems and from commercial stakeholders who support merchandising, licensing, publishing, creator brands, entertainment marketing, and retail partnerships. Buyer-relevant participants typically include:

  • Publishers, comic/graphic novel distributors, and entertainment brands seeking direct-to-fan engagement
  • Merchandise and collectibles brands (traders, license-adjacent vendors, premium memorabilia)
  • Gaming-related companies (community programs, merchandising, and licensing)
  • Cosplay and creative supply brands (materials, costume components, props, wearable accessories)
  • Retail and e-commerce marketplaces selling fandom products directly or via partner channels
  • Creator economy stakeholders (artist alley exhibitors, digital creators, autograph photo services)
  • Event-facing sponsors and promotional partners aligned to entertainment and youth pop culture demographics

2) Where the show is happening + attendee geographic origin

Show location

The event runs across the ACC Liverpool campus including the convention centre, exhibition centre, arena, and auditorium. The official listing also references the Exhibition Centre Liverpool.

Attendee geographic origin

The official description states that fans come from:

  • Over 45 countries (international presence)
  • All over the UK (broad domestic reach)
  • Twice-yearly community gatherings (repeat attendance increases regional and loyal fan density)

Geographic targeting implications (what this means for buyer research)

  • UK-wide sourcing: Liverpool’s catchment plus national travel drives buyer relevance for UK publishers, UK retail, and UK licensing/distribution partners.
  • Cross-border targeting: “Over 45 countries” suggests strong interest from international brands selling English-language or globally distributed fandom products.
  • City/region-level clusters: Greater Manchester, Merseyside, Lancashire, and surrounding North West travel corridors are typically strong for attendance.

3) Audience reach (Local / National / Global)

Based on the official statement, Comic Con Liverpool has national reach within the UK and global reach through international fan participation. It is not purely local because the event brings visitors from over 45 countries.

  • Local: Strong regional draw for North West England (Liverpool and surrounding areas)
  • National: Yes—“all over the UK”
  • Global: Yes—“over 45 countries”

4) Sample buyer company names (BUYERS ONLY) + Websites

Below we provide a starter buyer list appropriate for a pop culture convention environment. These are not “general fans”—they are company types that typically align with comics, collectibles, trading, artist/creator ecosystems, entertainment merchandising, gaming fandom, and cosplay product categories. If we can review your product website (client requirement #8), we will narrow and prioritize these further.

Sample buyer targets (15–20 companies)

Priority Company Website Best Title to Target Why This is a Good Buyer Fit
1 Funko https://www.funko.com Brand Partnerships Manager / Trade Marketing Manager / Licensing Manager Major collectibles and pop culture merchandise brand; convention presence aligns with direct-to-fan product demand.
2 LEGO https://www.lego.com Partnerships & Events Manager / Brand Activation Manager Extensive IP portfolio and fandom overlap; strong fit for pop culture-themed engagement.
3 Marvel (Panini/licensing ecosystem varies) https://www.marvel.com Marketing Partnerships Manager / Experiential Marketing Lead Comic/screen adaptation audience match; high relevance for guest-driven and merchandise-driven moments.
4 DC (Warner Bros. Discovery ecosystem) https://www.dc.com Experiential Marketing Manager / Brand Partnerships Direct fit for comic and sci-fi/fantasy fandom audiences; strong alignment to show floor and stage audience.
5 Dark Horse Comics https://www.darkhorse.com UK/International Marketing Manager / Publisher Partnerships Lead Comic publisher with dedicated fanbase; convention marketing helps drive titles, collectibles, and author engagement.
6 Titan Comics https://www.titancomics.com Marketing Manager / Sales & Partnerships Director (UK) UK-based comics brand fit for a UK-hosted convention; strong match for comic browsing and trading behavior.
7 Penguin Random House / imprint rights vary https://www.penguinrandomhouse.co.uk Publishing Marketing Manager / Digital & Events Marketing Lead Pop culture books and graphic novels ecosystem alignment; suitable for author/brand experiences around fandom.
8 Xbox https://www.xbox.com Community Marketing Manager / Partnerships & Events Manager Gaming areas and pop culture overlap make it a strong brand engagement candidate.
9 PlayStation https://www.playstation.com Brand Experience Manager / Partnerships Marketing High relevance to gaming fans; suitable for co-promotions around tournaments, gaming booths, and demos.
10 Nintendo UK https://www.nintendo.co.uk Brand Partnerships Manager / Community Engagement Lead Strong alignment with family-friendly gaming fandom and mass attendance presence at pop culture events.
11 Oxford University Press (comics/graphic literature ecosystem varies) https://global.oup.com Marketing Manager / Educational & Culture Partnerships Optional fit depending on client offer; for books/graphic literature-aligned products it can target crossover audiences.
12 Forge World / Games Workshop https://www.games-workshop.com Community Events Manager / Brand Activation Lead Games Workshop community culture overlaps cosplay and gaming; strong buyer interest in fan conversion.
13 WizKids https://www.wizkids.com Marketing Manager / Distribution Partnerships Lead Tabletop and fandom adjacency; convention audiences map well to collectibles and game fans.
14 Shopify (commerce enablement) https://www.shopify.com Enterprise Partnerships Manager / Retail Growth Lead If the client supports commerce for creators/merchants, this is a relevant structural buyer archetype.
15 ShopKeep / Square (POS ecosystem varies) https://squareup.com/gb Partnerships Manager / SMB Channel Lead If the client sells payments or merchant services, it aligns to trader and artist operational needs at events.
16 HMV (where applicable / retail ecosystem) https://www.hmv.com Head of Retail Marketing / Partnerships Manager Retail marketing for entertainment media and merchandise; potential sponsor or exhibitor-aligned target.
17 Hot Topic (brand presence varies in UK) https://www.hottopic.com Regional Marketing Manager / Brand Partnerships Fandom apparel and pop culture retail overlap; strong fit for cosplay-friendly audience engagement.
18 Comic book stores group / distributor (example buyer archetype) https://www.instocktrades.com (example distributor portal) Business Development Manager / Trade Sales Director Trade/distribution organizations often seek convention-driven customer discovery and retailer leads.
19 Steelbooks / collectibles brands (example archetype) https://steelbook.com (example collector/packaging niche) Marketing Lead / Partnerships Manager Collectibles packaging and merch alignment; useful if the client sells collectible accessories, cases, or display solutions.
20 Cosplay materials brands (example archetype) https://www.cosplaysupplies.co.uk (example UK cosplay supplies niche) Founder/Managing Director / Sales & Partnerships Manager Direct fit for cosplay prop and costume demand; high relevance to the show floor and artist/trader community.

Best “Top 5 to start” for initial outreach: Funko, Titan Comics, Dark Horse Comics, Games Workshop, and Xbox (or PlayStation if gaming is a priority for the client offer). We will refine these based on your client product category and target geography.

5) Job profiles, industries & event type

Event type (fit)

  • Pop culture / entertainment convention
  • Comics and publishing ecosystem
  • Gaming fandom engagement
  • Cosplay / creator community marketplace
  • Experiential marketing & brand activation (guests, stage programming, interactive areas)

Job profiles to target (Apollo-style targeting logic)

  • Brand Partnerships Manager
  • Experiential Marketing Manager / Events Marketing Lead
  • Trade Marketing Manager / Sales & Partnerships Director
  • Community Marketing Manager
  • Publisher Marketing Manager / International Marketing Manager
  • Licensing Manager (where relevant for IP brands)
  • Retail Marketing Manager / Channel Partnerships Lead
  • Partnerships & Sponsorship Manager
  • Creator Economy / Artist Program Manager (if applicable)
  • Head of Marketing / Growth Marketing (for smaller brands)
  • Community Events Manager (gaming/tabletop ecosystem)

Best-fit industries (from the provided Apollo-style list)

Because Comic Con Liverpool sits at the intersection of entertainment, publishing, and gaming communities, the best Apollo industries to apply are typically:

  • Entertainment
  • Publishing
  • Media Production
  • Events Services
  • Marketing & Advertising
  • Computer Games
  • Retail
  • Apparel & Fashion
  • Professional Training & Coaching (only if the client sells cosplay crafting classes, workshops, or creative education)

6) Estimated attendance (expected total footfall)

The official description says Comic Con Liverpool attracts tens of thousands of fans and is held across the entire ACC Liverpool campus. Since an exact number is not stated in the provided official text, we should plan for:

  • Estimated footfall: tens of thousands total across the weekend
  • Buyer visibility: Highest around the show floor (trader and artist areas), guest/photography/autograph touchpoints, and interactive gaming zones

7) Key focus areas & buyer engagement

Key focus areas (what the show is “about” commercially)

  • Star guests across movies, TV, streaming, gaming, anime, and sports entertainment
  • Direct fan commerce via trader and artist areas
  • Merchandise and collectibles associated with IPs and fandom
  • Cosplay as performance + community + product demand
  • Gaming experiences (retro and modern gaming areas)
  • Community belonging (shared fandoms and international fan participation)

Where buyer engagement happens (best “touchpoints”)

  • Exhibitor/trader zones: where purchase intent and brand discovery are highest
  • Artist areas: where creator-led products and commissions convert
  • Gaming zones: where publishers and game-related brands can run demos/activations
  • Stage programming: where IP brands build awareness around new projects
  • Photo/autograph experiences: where licensing and premium merchandise tend to spike

8) Client-product fit & buyer prioritization (required: we need your client website)

To deliver the “best buyers” list aligned to your client requirements, we need to review your product offering first. Please share the client website URL so we can map your product category to the most relevant buyer archetypes at Comic Con Liverpool.

While we wait for the client website, here is how we will decide “best buyers” once we review it:

  • If the client sells collectibles / merchandise, we will prioritize brands and marketing leads focused on IP merchandise, licensing, and trade marketing.
  • If the client sells publishing / comic titles / graphic novels, we will prioritize publisher marketing, international marketing, and distribution partners.
  • If the client sells gaming-related products or services, we will prioritize community marketing, gaming brand partnerships, and events managers.
  • If the client sells cosplay materials or apparel, we will prioritize apparel/cosplay brand leaders, retail partnership managers, and trade marketing.
  • If the client sells creator tools / commerce enablement / payments / operational services for traders and exhibitors, we will prioritize SMB channel leads, partnerships, and retail growth roles.

Once you share the website, we will return: (a) a refined buyer shortlist, (b) the exact Apollo industries to use, (c) the best job titles for lead capture, (d) and a higher-confidence priority ranking for outreach.

9) Final recommendation (fit rating + recommended targeting stance)

Comic Con Liverpool is a strong candidate for pop culture commercial targeting because:

  • It is explicitly international (over 45 countries) while remaining strongly UK-wide.
  • It features a large, active show floor (trader and artist areas) where commercial buyers align with fan purchasing behaviors.
  • It combines celebrity experiences with interactive fandom zones (gaming + cosplay), creating multiple engagement pathways for brands.

Recommended buyer focus: brands and distributors connected to comics, collectibles/merchandising, gaming communities, cosplay-related retail, and experiential marketing partners.

Next step for us: please share your client website so we can rank the “best buyers” specifically for your product needs and propose the best Apollo industry/job-title filters for Comic Con Liverpool.

Data sheet

Comic Con Liverpool – Event Attendee & Buyer Profile Analysis
Event Date: 10th–11th October, 2026
Location: Exhibition Centre Liverpool, Liverpool, England, United Kingdom
Event Status: Upcoming
Research Date: 30 June 2026
Event Overview
Field Details
Event NameComic Con Liverpool
Event Date10th–11th October, 2026
Event StatusUpcoming
VenueExhibition Centre Liverpool
CityLiverpool
State / RegionEngland
CountryUnited Kingdom
OrganizerMonopoly Events Ltd.
Official Event Websitecomicconventionliverpool.co.uk
Event TypeBiannual pop culture convention / consumer fan event
Primary CategoryEntertainment & Media
Secondary Applicable CategoriesArts & Crafts; Retail; Travel & Tourism
Audience ReachGlobal fan reach, with strong UK and European attendance draw
Estimated Attendance / Expected FootfallEstimated: tens of thousands across the weekend; attendance figure not publicly confirmed by the organizer.
Attendance Data ReliabilityEstimated based on official website description (“attracting tens of thousands of fans”) and event scale; not a confirmed audited count.
Main Purpose of EventFan engagement, celebrity appearances, cosplay, gaming, shopping, autographs, photo opportunities, and community fandom experiences.
About the Event

Comic Con Liverpool is a major pop culture convention staged at Exhibition Centre Liverpool as part of the wider ACC Liverpool campus. The official site describes it as one of Europe’s largest pop culture conventions, with a biannual format and a broad program centered on star guests, live stage appearances, autographs, photo ops, cosplay, retro and modern gaming, and a large trader and artist marketplace.

The event matters because it concentrates a highly engaged consumer audience around fandom, collectibles, licensed merchandise, entertainment content, gaming, cosplay materials, and experiential services. It is particularly relevant for brands and suppliers targeting fan communities, retail demand, event merchandising, licensed products, creative services, and audience-facing consumer engagement opportunities.

1. Who Attends: Buyers / Attendees
Buyer / Attendee Segment Typical Organizations Buying Role or Influence Relevance to Exhibitors / Suppliers
Fans / ConsumersGeneral public, fandom communities, collectorsDirect purchasers of merchandise, tickets, autographs, photos, and collectiblesCore revenue audience for merchandise, content, and fan experiences
Retail Buyers / MerchandisersGift shops, comic stores, pop culture retailers, e-commerce sellersProduct sourcing, assortment selection, vendor discoveryUseful for licensed merchandise, collectibles, and novelty suppliers
Distributors / WholesalersCollectibles distributors, toy wholesalers, media product distributorsChannel buying, portfolio expansion, stock planningRelevant for product manufacturers and licensed goods suppliers
Artists / Creators / Small BusinessesIndependent artists, makers, print sellers, craftersPurchase displays, production materials, packaging, payment toolsPotential buyers of supplies, print services, POS tools, and e-commerce support
Event and Venue BuyersEvent production firms, venue operations teams, show contractorsProcurement of staging, AV, logistics, security, signageRelevant to event services, crowd management, and experiential suppliers
Media / Content PartnersEntertainment media, fan publications, online channelsCoverage, sponsorship, and partnership evaluationRelevant for publicity, sponsorship, and audience-growth solutions
Licensing / Brand TeamsConsumer brands, IP licensors, entertainment companiesBrand activation, licensing, merchandise strategyRelevant for branded merchandise, promotions, and fan engagement services
2. Event Location and Attendee Geographic Origin
Geographic Area Likely Attendee Origin Buyer Concentration Notes
LiverpoolVery highHighHost city audience and local fan base.
North West EnglandHighHighStrong regional catchment from Manchester, Merseyside, Cheshire, Lancashire, and surrounding cities.
United KingdomHighHighOfficial website states fans come from across the UK.
Ireland / Nearby European MarketsMediumMediumLiverpool’s transport connectivity supports cross-border leisure travel.
International Fan BaseMedium to highMediumOfficial site says fans attend from over 45 countries.
3. Audience Reach
Reach Level Assessment Explanation
GlobalPrimary classificationOfficial site states attendance from over 45 countries and positions the event as one of Europe’s largest pop culture conventions.
4. Sample Buyer Companies and Websites
Buyer Company / Organization Buyer Type Why It Is Relevant Website Best Job Titles to Target Evidence Level
Monopoly Events Ltd.Organizer / event operatorOwns and runs the event; relevant for event services, sponsorship, tech, staffing, and venue suppliers.monopolyevents.co.ukHead of Events, Sponsorship Manager, Operations Director, Procurement ManagerConfirmed Current-Year Participant
Exhibition Centre LiverpoolVenue operatorVenue location for the event; important for AV, security, logistics, and facilities buyers.exhibitioncentreliverpool.comVenue Operations Director, Facilities Manager, Commercial DirectorConfirmed Government / Procurement Organization
ACC LiverpoolCampus / venue groupEvent uses the broader ACC Liverpool campus infrastructure and services.accliverpool.comOperations Director, Events Director, Procurement LeadConfirmed Current-Year Participant
Liverpool City Region Combined AuthorityPublic sector / local governmentPotential stakeholder for tourism, place marketing, and city-wide event partnerships.liverpoolcityregion-ca.gov.ukPartnerships Manager, Place Marketing Lead, Events ManagerStrong Market Fit, Attendance Not Confirmed
VisitLiverpoolTourism / destination marketingRelevant for event tourism, accommodation, and visitor attraction partnerships.visitliverpool.comPartnerships Director, Destination Marketing ManagerStrong Market Fit, Attendance Not Confirmed
Forbidden PlanetRetailer / pop culture merchantFits collectibles, fandom merchandise, and licensed products.forbiddenplanet.comBuying Manager, Merchandising Director, Category ManagerStrong Market Fit, Attendance Not Confirmed
GameRetailerGaming and pop culture audience alignment; possible buyer for event marketing and merchandising.game.co.ukCategory Manager, Trading Manager, Partnerships LeadStrong Market Fit, Attendance Not Confirmed
The EntertainerRetailer / toy chainRelevant for toys, collectibles, and licensed merchandise purchasing.thetoyshop.comBuying Manager, Category Manager, MerchandiserStrong Market Fit, Attendance Not Confirmed
Smyths ToysRetailerLarge-scale toys, gaming, and collectibles buyer potential.smythstoys.comBuying Director, Category Buyer, Merchandising ManagerStrong Market Fit, Attendance Not Confirmed
HMVRetailerEntertainment retail and fandom merchandising relevance.hmv.comCategory Manager, Buying Manager, Commercial DirectorStrong Market Fit, Attendance Not Confirmed
WaterstonesRetailerPotential buyer for graphic novels, fandom books, and licensed products.waterstones.comBuying Manager, Category Buyer, Head of CommercialStrong Market Fit, Attendance Not Confirmed
5. Job Profiles, Industries and Event Type
Priority Job Title / Function Department Seniority Level Why This Role Matters
1Buying Manager / Merchandising DirectorMerchandising / CommercialManager to DirectorResponsible for assortment, product sourcing, and vendor selection.
2Category ManagerCategory / RetailManagerOwns specific product lines such as collectibles, toys, apparel, and media.
3Procurement ManagerProcurementManagerUseful for event services, logistics, print, packaging, and promotional buys.
4Partnerships Director / Sponsorship ManagerPartnerships / CommercialManager to DirectorControls sponsor activation, brand deals, and partner acquisition.
5Operations Director / Event Operations ManagerOperationsManager to DirectorInfluences venue services, crowd flow, access control, and staffing.
6Business Development DirectorCommercial / SalesDirectorLooks for partnership, licensing, and revenue-growth opportunities.
7Facilities Director / Venue ManagerFacilities / Venue OperationsDirector / ManagerRelevant for infrastructure, maintenance, cleaning, and site services.
8CIO / CTO / IT DirectorIT / DigitalDirector / C-levelRelevant for ticketing, app, CRM, analytics, and digital fan engagement tools.
9Program Manager / ProducerProduction / EventsManagerCoordinates content, guests, experiences, and delivery timelines.
Priority Apollo Industry Why It Fits the Event Best Buyer Use Case
1EntertainmentCore event theme and audience alignment.Licensing, fan engagement, partnerships
2RetailMajor buyer segment for merchandise and collectibles.Buying, category management, assortment sourcing
3Events ServicesEvent operations, production, and supplier ecosystem.AV, staffing, logistics, staging
4Marketing & AdvertisingSponsorship, promotion, and audience growth.Campaigns, brand activation, media buying
5Apparel & FashionCosplay and licensed apparel relevance.Costume, apparel, printing, textile suppliers
6Consumer GoodsFan merchandise and gift products.Product sourcing, gift and novelty lines
7WholesaleDistribution and channel sales for licensed goods.Distributor outreach, wholesale account growth
8InternetTicketing, digital communities, e-commerce, and fan platforms.Digital tools, platforms, analytics
9Broadcast MediaEntertainment media coverage and interviews.Media partnerships, content promotion
10Leisure, Travel & TourismVisitor economy, hotel demand, and destination marketing.Accommodation, travel packages, tourism partnerships
6. Estimated Attendance
Metric Figure Status Source / Basis Notes
Estimated total footfallTens of thousandsEstimatedOfficial website statementOrganizer does not publicly confirm a precise current-year figure.
Exhibitor countNot publicly confirmedNot confirmedOfficial website reviewedExhibitor details were referenced, but no verified count was provided in the supplied content.
Buyer countNot publicly confirmedNot confirmedNo verified buyer list availableConsumer-focused event; buyer count is not typically published.
Speaker / guest countVaries by editionEstimatedOfficial website indicates a rotating guest lineupGuest numbers are not fixed in the provided content.
Sponsor countNot publicly confirmedNot confirmedOfficial website reviewedSponsor information exists on the site, but a count was not provided in the supplied content.
Historical attendanceTens of thousands per showHistorical / prior-year evidenceOfficial site wordingUseful for commercial planning, but not a verified audited count.
7. Key Focus Areas and Buyer Engagement
Focus Area Typical Buyer Need Buyer Engagement Opportunity Relevant Supplier Offering
Merchandise / RetailLicensed products, collectibles, novelty itemsPitch assortment, wholesale, and fan-demand productsLicensed goods, collectibles, packaging, print
Event ProductionStaging, signage, queueing, crowd flowTarget operations teams and venue buyersAV, staffing, barriers, printing, logistics
Digital EngagementTicketing, app, CRM, community communicationContact IT and marketing stakeholdersEvent tech, mobile apps, analytics, CRM
Cosplay / Creative SupplyMaterials, tools, customization, display productsApproach artists, makers, costume suppliersTextiles, craft supplies, print services, props
Tourism / HospitalityHotel stays, travel packages, visitor servicesPartner with travel and accommodation providersHospitality partnerships, destination marketing
Lead Quality Assessment
Factor Assessment Explanation
Buyer relevanceHighStrong fit for retail buyers, merchandisers, event suppliers, licensors, and tourism partners.
Decision-maker availabilityMediumMany attendees are consumers; B2B decision-makers are present but not the dominant audience.
Data collection potentialMediumGood for sponsor, exhibitor, and partner research; limited for attendee lists.
Apollo targeting potentialHighClear industry and title filters for retail, events, entertainment, marketing, and tourism.
Geographic targeting potentialHighStrong UK, North West England, and European targeting options.
Best outreach approachEvent partnership and retail/category outreachUse sponsorship, merchandising, licensing, and experiential positioning.
Overall lead qualityHighUseful for targeted B2B prospecting, though not a pure procurement event.
Best use caseLead generation, sponsor targeting, retailer outreach, and exhibitor prospectingBest suited to commercial teams selling products or services into fan-facing businesses and event operators.
Limitations / risksConsumer-heavy audienceAttendance is not a direct proxy for B2B buyer volume; attendee list sales value may be limited.
Apollo.io Targeting Recommendation
Filter Type Recommended Filters Purpose
Apollo industriesEntertainment, Retail, Events Services, Marketing & Advertising, Apparel & Fashion, Consumer Goods, Wholesale, Internet, Broadcast Media, Leisure, Travel & TourismCapture the most relevant commercial buyer base.
DepartmentsProcurement, Purchasing, Merchandising, Commercial, Partnerships, Operations, Events, Marketing, ITTarget decision-makers and budget holders.
SeniorityManager, Director, VP, CXOFocus on people with buying authority.
Job titlesBuying Manager, Category Manager, Procurement Manager, Merchandising Director, Partnerships Director, Sponsorship Manager, Operations Director, Event Manager, IT Director, Head of CommercialCapture the most commercially relevant titles.
GeographyUnited Kingdom, Ireland, Western EuropeAlign with the event’s actual draw area.
Employee size11-50, 51-200, 201-500, 501-1000, 1000+Cover small independent retailers through large chains and operators.
Keywordscomic, collectibles, licensing, merchandising, pop culture, fandom, cosplay, retail buying, event production, sponsorshipRefine around event-adjacent commercial intent.
Company typePrivate companies, public companies, event operators, venue operators, retail chains, distributorsBroaden while keeping commercial relevance.

Suggested Apollo Search Logic: (Entertainment OR Retail OR Events Services OR Marketing & Advertising) AND (Buying Manager OR Category Manager OR Procurement Manager OR Partnerships Director OR Sponsorship Manager OR Operations Director OR Event Manager OR IT Director) AND geography in United Kingdom or Ireland, with keywords such as “comic,” “collectibles,” “licensing,” “merchandising,” “cosplay,” and “fan engagement.”

Client Fit Review Required

Please share the client website or product/service details. I will review the client offering and identify the highest-fit buyer companies, Apollo industries, seniority levels, departments, and job titles from this event.

Sources & Verification Notes
Source Type What It Verified Reliability
Comic Con Liverpool official website Official organizer website Event name, dates, venue, city, country, organizer, audience description, country reach, event format Very High
Exhibition Centre Liverpool Venue website Venue identity and location context High
ACC Liverpool Venue campus website Campus relationship and event location context High

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