Amazing Las Vegas Comic Con 2026

📅 29 May – 31 May 2026 📍 The Orleans Hotel & Casino, Las Vegas, United States 🏢 0 exhibitors 👥 0 attendees

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About this event

Amazing Las Vegas Comic Con 2026

Event type: Pop Culture Convention, Comic & Entertainment Expo, Collectibles, Cosplay, Fandom, Gaming, Publishing, Film/TV, Merchandising

Likely market profile: Consumer-heavy, creator-driven, fandom-led event with a meaningful B2B layer for entertainment brands, publishing houses, licensing teams, collectibles manufacturers, gaming companies, merch suppliers, apparel brands, studios, talent agencies, and event sponsors.

Estimated attendance: If positioned as a major Las Vegas fandom convention, expected footfall can reasonably range from 15,000 to 40,000+ depending on venue size, guest lineup, celebrity draw, and exhibitor count. For exact forecasting, official organizer figures should be verified.

Executive Summary

Amazing Las Vegas Comic Con 2026 is best viewed as a high-energy pop culture marketplace where fans, collectors, creators, publishers, studios, artists, cosplayers, gaming brands, and licensed merchandise vendors all converge in one place. Unlike a traditional corporate trade show, this event combines consumer engagement with commercial buyer opportunities. That makes it especially valuable for companies that want to reach fandom communities, sell licensed products, source promotional partnerships, or recruit creative talent.

From a buyer-list perspective, the strongest prospects are not just attendees wearing costumes or buying tickets. The deeper value lies in the business layer around the event: licensing managers, product developers, retail buyers, marketing teams, publishing executives, streaming and studio representatives, gaming publishers, toy companies, collectible brands, apparel licensors, and e-commerce sellers looking to connect with passionate audiences.

1️⃣ Who attends: Buyers / Attendees

This event attracts a broad audience, but the buyer profile can be divided into two major layers: consumer attendees and commercial attendees. Consumer attendees are the fans, collectors, and hobbyists. Commercial attendees are the real business targets for attendee-list monetization.

Main attendee groups

  • Comic book readers and collectors — fans of superhero, indie, manga, graphic novel, and vintage comic content.
  • Cosplayers and creators — individuals purchasing fabrics, props, makeup, wigs, armor kits, printing services, and custom accessories.
  • Gamers — console, PC, tabletop, card game, esports, and retro gaming audiences.
  • Pop culture shoppers — buyers of figures, art prints, posters, apparel, and limited-edition merchandise.
  • Artists and illustrators — freelance creators, commissioned artists, and digital art professionals.
  • Authors and publishers — especially those focused on fantasy, sci-fi, horror, young adult, and graphic novels.
  • Film and TV fans — audiences who follow franchises, celebrity panels, collectibles, and media tie-ins.
  • Retail and wholesale buyers — stores and online sellers looking for licensed products and event-driven demand.
  • Brand marketers and partnership teams — companies evaluating fan engagement, sponsorships, and collaborations.
  • Licensing and merchandising professionals — those responsible for IP-based product development and retail expansion.

The strongest buyer signal comes from attendees connected to publishing, entertainment, gaming, collectibles, retail merchandising, and licensing. These groups are more likely to buy data, sponsor activation, or follow up after the event.

2️⃣ Where the show is happening + attendee geographic origin

Likely location: Las Vegas, Nevada, USA. Las Vegas is one of the strongest destinations for pop culture conventions because it draws local attendees, regional day-trippers, and national travelers all at once. The city is also highly attractive for celebrity guests, exhibitors, and sponsorship activations.

Attendee geographic origin

  • Local: Las Vegas and Southern Nevada attendees represent an important base of casual and repeat visitors.
  • Regional: Nearby states such as California, Arizona, Utah, and New Mexico often contribute strong weekend attendance.
  • National: Fans and collectors travel from across the United States for major comic and fandom events.
  • International: Depending on guest lineup and brand involvement, there may be some international attendance from Canada, Latin America, Europe, and Asia.

For targeting purposes, this event is best treated as national with strong local and regional draw. Las Vegas adds destination value, which tends to increase attendance quality, weekend engagement, and spending behavior.

3️⃣ Audience reach: Local / National / Global

Reach type: Primarily National, with Global brand potential.

The show likely serves a U.S.-based fan audience, but the content categories — comics, gaming, collectibles, anime, cosplay, and entertainment licensing — have worldwide appeal. The event can therefore support global brand visibility even if the physical attendance is mostly domestic.

If the organizer invites international artists, global studios, anime distributors, or licensed merchandise companies, the event’s reach becomes more commercially attractive to worldwide brands. However, from a list-building standpoint, the most practical segment is still the U.S. buyer and fan market.

4️⃣ Sample buyer company names + websites

Below is a practical sample buyer list built around companies that are typically relevant to a comic con environment. These are not random names; they represent organizations that are likely to benefit from fandom engagement, merchandise sales, licensing, retail expansion, entertainment promotion, or creator partnerships.

Priority Company Website Best Title to Target Why This is a Good Buyer Fit
1 Walt Disney Company disney.com Licensing Manager / Brand Partnerships Manager Strong fit for franchise marketing, consumer products, and entertainment promotion.
2 Warner Bros. Discovery wbd.com Consumer Products Manager / Franchise Marketing Director Ideal for film, TV, superhero IP, and licensed merchandise campaigns.
3 Hasbro hasbro.com Licensing Director / Brand Manager Highly relevant for toys, collectibles, tabletop gaming, and fandom products.
4 Mattel mattel.com Retail Marketing Manager / Licensing Manager Good fit for collectibles, toys, branded merchandise, and consumer engagement.
5 Funko funko.com Product Marketing Manager / Retail Partnerships Manager Very strong comic con fit due to collectibles, fandom products, and licensed figures.
6 Image Comics imagecomics.com Publisher Relations Manager / Marketing Director Relevant for creator-owned comics, artist engagement, and graphic novel promotion.
7 Dark Horse Comics darkhorse.com Publishing Director / Trade Marketing Manager Excellent fit for comics, collectibles, licensed storytelling, and fan outreach.
8 Viz Media viz.com Marketing Manager / Licensing Manager Strong anime and manga audience fit, especially for fan-driven event marketing.
9 Crunchyroll crunchyroll.com Brand Partnerships Manager / Community Marketing Manager Highly relevant for anime fandom, streaming promotion, and licensed merchandise.
10 Topps topps.com Collector Products Manager / Marketing Manager Good fit for trading cards, fan collectibles, and limited-edition drops.
11 McFarlane Toys mcfarlane.com Product Development Manager / Sales Director Very strong for action figures, statues, collectibles, and collector community engagement.
12 Jazwares jazwares.com Licensing Manager / Retail Sales Manager Good for toys, collectibles, gaming-adjacent products, and retail programs.
13 Riot Games riotgames.com Community Marketing Manager / Brand Partnerships Lead Great fit for gaming audiences, esports outreach, and fan activation.
14 Blizzard Entertainment blizzard.com Events Marketing Manager / Community Manager Strong overlap with fandom, gaming, cosplay, and entertainment experiences.
15 Bandai Namco Entertainment bandainamcoent.com Marketing Manager / Licensing Manager Excellent for anime, gaming, collectibles, and pop culture event engagement.
16 Hot Topic hottopic.com Merchandising Manager / Brand Partnerships Manager Strong fit for fandom apparel, mall retail, and trend-driven licensed products.
17 BoxLunch boxlunch.com Buyer / Merchant / Marketing Manager Relevant for pop culture retail, licensed gifts, and event-driven merchandising.
18 SEGA sega.com Brand Manager / Product Marketing Manager Good for gaming, nostalgic IP, and cross-promotional fan activations.
19 eBay ebay.com Category Manager / Seller Partnerships Manager Strong fit for collectibles marketplace, fan commerce, and seller acquisition.
20 StockX stockx.com Marketplace Partnerships Manager / Brand Marketing Manager Useful for collectibles, limited drops, fandom-driven resale, and consumer demand data.

Top 5 highest-value sample buyers: Disney, Warner Bros. Discovery, Hasbro, Funko, Crunchyroll. These names offer the clearest mix of licensing, consumer engagement, franchise visibility, and retail/merchandising potential.

5️⃣ Job profiles, industries & event type

The best job profiles to target depend on whether your client sells attendee lists, sponsorship opportunities, promotional products, retail goods, or brand partnerships. For a comic con event, the strongest buyer titles are usually connected to marketing, licensing, merchandising, partnerships, publishing, community engagement, retail, and e-commerce.

Best job titles to target

  • Licensing Manager
  • Brand Partnerships Manager
  • Consumer Products Manager
  • Merchandising Manager
  • Product Marketing Manager
  • Trade Marketing Manager
  • Community Marketing Manager
  • Events Marketing Manager
  • Retail Partnerships Manager
  • Publisher Relations Manager
  • Marketing Director
  • Sales Director
  • Business Development Manager
  • Category Manager
  • E-commerce Manager
  • Creator Partnerships Manager
  • Influencer Marketing Manager
  • Franchise Marketing Director
  • Content Acquisition Manager
  • International Licensing Manager

Best industries to use from your industry list

Since you asked for industry recommendations based on the industry list you use, here are the most relevant categories for this event:

  • Entertainment
  • Motion Pictures & Film
  • Broadcast Media
  • Publishing
  • Online Media
  • Retail
  • Consumer Goods
  • Apparel & Fashion
  • Design
  • Graphic Design
  • Internet
  • Computer Games
  • Media Production
  • Marketing & Advertising
  • Public Relations & Communications
  • E-Learning for creator education and fan community platforms
  • Business Supplies & Equipment if the client sells event merchandise or production tools

Event type classification: Consumer expo with B2B overlay. This matters because the attendee list has two distinct monetization paths: fan attendees and business attendees. The business layer is where list quality and client-fit become most important.

6️⃣ Estimated attendance: expected total footfall

Without official organizer numbers, a practical estimate for a Las Vegas comic con of this type would be 15,000 to 40,000+ total attendees. The final number depends on:

  • Celebrity guest lineup
  • Venue size and hall count
  • Number of exhibitors and artists
  • Ticket pricing and VIP packages
  • National marketing reach
  • Timing relative to other major fandom events

For list-selling purposes, the most important question is not only how many people attend, but which segments are commercially useful. A comic con can have strong footfall, but the best leads are often exhibitors, publishers, licensing teams, merch buyers, brand marketers, and retail decision-makers.

7️⃣ Key focus areas & buyer engagement

This event typically revolves around high-interest content and product categories that drive large consumer spending. The strongest engagement areas are usually:

  • Comic books, graphic novels, and manga
  • Cosplay supplies, props, and custom costume accessories
  • Collectibles, figures, statues, and trading cards
  • Gaming, tabletop games, and esports-adjacent activations
  • Film and TV franchise fandom
  • Anime and Japanese pop culture
  • Artist alley, creators, and commissions
  • Licensed apparel and pop culture retail
  • Fan communities and loyalty programs
  • Launches, exclusives, and limited-edition merchandise

Best engagement opportunities for buyers

Buyers attending or sponsoring this kind of event usually engage in one or more of the following ways:

  • Brand awareness — reaching highly enthusiastic fandom audiences.
  • Product launches — showcasing exclusives, pre-orders, or special edition items.
  • Retail testing — measuring customer response before broader rollouts.
  • Lead generation — collecting emails, content subscribers, or community followers.
  • Licensing and IP expansion — connecting with content owners and merch partners.
  • Recruitment — attracting creative talent, artists, and community managers.
  • Partnership development — finding brands, influencers, and sellers for future campaigns.

The highest-value pitch to buyers is not “we have attendee data.” It is more effective to say:

We can help you reach engaged comic, anime, gaming, collectibles, and entertainment buyers, along with exhibitors, publishers, licensing teams, retail brands, and fan-community decision-makers connected to the event.

8️⃣ Client-product fit note

Before finalizing the best buyers, I recommend reviewing your client’s website and product category. The ideal buyer list changes significantly based on what your client sells.

  • If the client sells licensed merchandise or collectibles: target toy companies, pop culture retailers, merch brands, and licensing managers.
  • If the client sells media or advertising solutions: target studios, publishers, streaming platforms, event sponsors, and brand partnerships teams.
  • If the client sells e-commerce or retail services: target category managers, marketplace sellers, fan stores, and online merch businesses.
  • If the client sells creative tools or production services: target artists, content creators, design teams, and publisher operations.
  • If the client sells staffing, recruitment, or B2B services: target brand marketers, event exhibitors, retail chains, and entertainment businesses.

Please share your client website so I can review it and give you the most accurate buyer recommendation for this event. That will let me narrow the list to the best-fit companies, titles, and industries instead of giving you a broad market list.

9️⃣ Final recommendation

Amazing Las Vegas Comic Con 2026 is a strong event for buyer-list sales if you position it correctly. It should be treated as a fandom commerce ecosystem, not only as a fan event. The strongest commercial targets are the companies and professionals involved in licensing, merchandising, publishing, retail, gaming, consumer products, entertainment marketing, and brand partnerships.

Best buyer segments to collect:

  • Licensing and brand partnerships teams
  • Consumer products and merchandising teams
  • Publishing and editorial teams
  • Gaming and community marketing teams
  • Retail buyers and e-commerce managers
  • Entertainment marketing and franchise development teams
  • Creator economy and influencer partnership teams

Quality rating for attendee-list and buyer-targeting sales: 8.5/10

It is not a pure B2B trade show, but it has strong monetization potential because the audience is highly passionate, product-responsive, and connected to several commercial categories with repeat purchase behavior.

If you share the client website, I can next give you a refined list of the best companies, best job titles, and best industry filters for this exact event.

Data sheet

Amazing Las Vegas Comic Con 2026 – Event Attendee & Buyer Profile Analysis
Event date: 29 May 2026 – 31 May 2026
Location: The Orleans Hotel & Casino, Las Vegas, Nevada, United States
Event status: Completed
Research date: 22 June 2026
Event Overview
Event Name Amazing Las Vegas Comic Con 2026
Event Date 29 May 2026 – 31 May 2026
Event Status Completed
Venue The Orleans Hotel & Casino
City Las Vegas
State / Region Nevada
Country United States
Organizer Amazing Comic Conventions / event organizer verification recommended for the 2026 edition
Official Event Website amazingcomiccon.com
Event Type Pop culture convention, comic and entertainment expo, collectibles and cosplay event with fan-facing commerce and a secondary B2B licensing / publishing / merchandising layer
Primary Category Entertainment & Media
Secondary Applicable Categories Apparel & Clothing; Arts & Crafts; IT & Technology
Audience Reach National, with strong regional Southwest appeal and selected international fandom interest
Estimated Attendance / Expected Footfall Attendance figure not publicly confirmed by the organizer. Market estimate based on convention format and destination-city profile: approximately 15,000 to 40,000+ footfall, but unverified for 2026.
Attendance Data Reliability Estimated. Organizer-confirmed attendance, buyer count, and exhibitor count were not publicly verified in the reviewed materials.
Main Purpose of Event Fan engagement, creator access, collectibles and merchandise sales, artist and publisher discovery, licensed brand promotion, community building, and commercial networking across comics, entertainment, gaming, cosplay, and fandom products.
About the Event

Amazing Las Vegas Comic Con 2026 is positioned as a multi-day pop culture convention centered on comics, fandom, celebrity appearances, cosplay, collectibles, gaming, and entertainment merchandise. While the event is primarily consumer-facing, its commercial value comes from the convergence of publishers, artists, licensed merchandise sellers, brand partners, sponsors, event vendors, and content-rights stakeholders operating around the convention floor and programming schedule.

From a lead-generation standpoint, the event matters less as a traditional procurement expo and more as a concentrated fandom-commerce environment. It can be relevant for companies selling collectibles, licensed products, apparel, printing, packaging, artist services, booth activations, fan-engagement technology, gaming merchandise, content partnerships, creator monetization tools, and retail distribution opportunities. Buyer intent is strongest among merchandisers, licensing teams, distributors, publishers, brand marketers, and operator-side convention partners rather than general fan attendees.

1. Who Attends: Buyers / Attendees
Buyer / Attendee Segment Typical Organizations Buying Role or Influence Relevance to Exhibitors / Suppliers
Retail buyers and category managers Specialty pop-culture retailers, comic shops, apparel chains, gift stores, online fandom shops Select product lines, test fan demand, evaluate exclusives and licensed merchandise High relevance for collectibles, apparel, accessories, prints, toys, and convention-exclusive goods
Publishers and comic distribution teams Comic publishers, manga publishers, book distributors, independent press groups Acquire titles, scout creators, assess direct-to-fan demand, evaluate distribution partnerships Strong for publishing services, printing, packaging, logistics, licensing, and creator tools
Licensing and brand partnership teams Studios, entertainment IP holders, consumer-products divisions, licensing agencies Evaluate fan-facing monetization, collaborations, exclusives, and co-branded campaigns Important for licensed merchandise suppliers, activation agencies, packaging vendors, and brand marketers
Gaming and interactive entertainment teams Video game publishers, tabletop brands, accessory makers, digital entertainment marketers Source merch partners, promote launches, assess community response, recruit creators Relevant for peripherals, licensed goods, event marketing, and fan engagement platforms
Collectibles distributors and wholesalers Toy distributors, hobby distributors, trading card channels, memorabilia wholesalers Evaluate product velocity, source SKUs, negotiate volume supply High-value segment for manufacturers and licensed-product suppliers
Convention operators and event services buyers Event organizers, venue teams, registration providers, booth contractors, security and AV teams Procure event operations, guest management, ticketing, activations, and exhibitor services Relevant for B2B event suppliers, staffing, technology, signage, and production firms
Talent, creator, and artist management Talent agencies, creator networks, artist reps, appearance booking teams Book guests, negotiate appearances, license artwork, recruit creators Useful for service vendors focused on creator commerce, booking, and licensing support
Brand marketers and sponsors Consumer brands, entertainment marketers, beverage sponsors, local tourism promotion teams Buy sponsorship packages, fan activations, experiential campaigns, and influencer tie-ins Good fit for agencies, signage vendors, experiential producers, and digital engagement tools
Independent sellers and small businesses Artist alley sellers, niche retailers, print shops, apparel startups, accessory brands Small-batch sourcing, booth upgrades, payment tools, print-on-demand, inventory solutions Useful for SMB-focused suppliers and fulfillment partners
2. Event Location and Attendee Geographic Origin
Geographic Area Likely Attendee Origin Buyer Concentration Notes
Las Vegas Local fans, local retailers, hospitality-linked operators, event vendors, gaming and tourism businesses Medium Strong for local sponsorships, staffing, event operations, and regional specialty retail outreach
Nevada Regional fandom attendees, comic stores, toy and hobby resellers, local creators Medium Likely to provide recurring attendees and smaller business buyers
Southwest U.S. Arizona, California, Utah, New Mexico, and nearby drive/fly markets High Las Vegas is a destination city with practical access for multi-state fandom travel and exhibitor participation
National U.S. Collectors, publishers, creators, distributors, talent managers, online sellers, media High Most meaningful B2B value likely comes from U.S.-based licensing, retail, publishing, and distribution networks
International Selected fandom travelers, import/export sellers, media followers, creator participants Low to Medium International reach is plausible because of Las Vegas tourism, but organizer-confirmed international attendance data was not publicly verified
3. Audience Reach
Reach Level Assessment Explanation
National Primary classification Destination-city location, broad pop-culture appeal, and likely interstate travel support a national audience profile.
Regional Secondary reach descriptor The strongest concentration is likely from Nevada, California, Arizona, Utah, and surrounding Southwest markets.
4. Sample Buyer Companies and Websites
Buyer Company / Organization Buyer Type Why It Is Relevant Website Best Job Titles to Target Evidence Level
Hot Topic Retailer Large specialty retailer in licensed pop-culture apparel and fandom merchandise hottopic.com Buyer, Category Manager, Licensing Manager, Merchandise Director Strong Market Fit, Attendance Not Confirmed
BoxLunch Retailer Relevant for fandom-focused apparel, accessories, gifts, and collectibles sourcing boxlunch.com Merchandise Buyer, Licensing Director, Category Manager Strong Market Fit, Attendance Not Confirmed
GameStop Retailer Relevant for gaming merchandise, collectibles, accessories, and promotional tie-ins gamestop.com Category Manager, Merchandise Buyer, Partnerships Manager Strong Market Fit, Attendance Not Confirmed
Funko Collectibles brand / potential merchandising buyer-partner Relevant for licensing, exclusives, convention merchandise, and fan product collaboration funko.com Licensing Manager, Partnerships Director, Product Development Director Strong Market Fit, Attendance Not Confirmed
Diamond Comic Distributors Distributor / wholesaler Core channel player for comics, collectibles, and specialty retail distribution diamondcomics.com Purchasing Director, Category Buyer, Business Development Director Strong Market Fit, Attendance Not Confirmed
Penguin Random House Publisher Relevant for graphic novels, licensed publishing, and creator acquisition penguinrandomhouse.com Publishing Director, Licensing Manager, Category Buyer Strong Market Fit, Attendance Not Confirmed
Dark Horse Comics Publisher / licensing stakeholder Relevant for comics publishing, creator partnerships, and licensing extension darkhorse.com Publisher, Licensing Director, Business Development Manager Strong Market Fit, Attendance Not Confirmed
Image Comics Publisher Relevant for creator relationships, title promotion, and direct market engagement imagecomics.com Publishing Executive, Marketing Director, Partnerships Manager Strong Market Fit, Attendance Not Confirmed
Skybound Entertainment Entertainment and licensing company Relevant across comics, games, merchandise, and fan IP monetization skybound.com Licensing Director, Consumer Products Manager, Partnerships Director Strong Market Fit, Attendance Not Confirmed
Alliance Entertainment Distributor / wholesaler Relevant for media products, collectibles, and retail channel distribution aent.com Purchasing Director, Category Manager, Vendor Relations Manager Strong Market Fit, Attendance Not Confirmed
The Walt Disney Company IP owner / licensing stakeholder Relevant through fandom-driven franchise licensing, promotion, and consumer products thewaltdisneycompany.com Licensing Manager, Franchise Marketing Director, Partnerships Director Strong Market Fit, Attendance Not Confirmed
Warner Bros. Discovery Studio / IP owner Relevant for franchise marketing, fan activations, and consumer-products collaborations wbd.com Franchise Marketing Director, Licensing Executive, Events Partnerships Manager Strong Market Fit, Attendance Not Confirmed
Current-year buyer-side attendee, sponsor, exhibitor, and partner lists were not publicly confirmed in the reviewed source set. The table above is therefore best used as a prospecting list of strong-fit buyer organizations relevant to the event’s commercial ecosystem, not as a confirmed current-year attendee list.
5. Job Profiles, Industries and Event Type
Priority Job Title / Function Department Seniority Level Why This Role Matters
1 Category Manager Merchandising / Buying Manager / Director Owns SKU selection, assortment planning, and vendor evaluation for fandom products
2 Buyer / Merchandise Buyer Buying / Retail Manager Direct purchase authority for apparel, collectibles, gifts, and accessories
3 Licensing Manager Licensing / Consumer Products Manager / Director Evaluates IP usage, branded merchandise, co-promotions, and exclusives
4 Partnerships Director Business Development Director / VP Sources event tie-ins, collaborative promotions, sponsorships, and audience-growth programs
5 Business Development Director Business Development Director Useful for distributors, publishers, and event-service buyers exploring growth channels
6 Marketing Director Marketing / Brand Director Drives fan engagement, convention activations, launch campaigns, and sponsorship ROI
7 Publishing Director Editorial / Publishing Director / Executive Relevant for title promotion, creator recruitment, and format / distribution choices
8 Product Development Director Product Director Important for collectibles, accessories, apparel, packaging, and licensed products
9 Event Operations Director Operations Director / Manager Buys production, staffing, registration, signage, security, and exhibitor support services
10 Vendor Relations Manager Procurement / Exhibitor Services Manager Useful gatekeeper for sourcing new suppliers and exhibitor-side services
Priority Apollo Industry Why It Fits the Event Best Buyer Use Case
1 Entertainment Core fit for studios, fandom brands, and event-linked content marketers Licensing, fan activations, sponsorships, and IP partnerships
2 Retail Specialty retail buyers are a major commercial segment for fandom products Apparel, collectibles, gifts, accessories, exclusives
3 Apparel & Fashion Licensed apparel is central to fan merchandising Graphic tees, cosplay-adjacent products, accessories
4 Consumer Goods Broad fit for branded merchandise and fan products Novelty items, gifts, home goods, impulse merchandise
5 Wholesale Relevant for distributors and bulk fan-merch channels Reseller, comic-shop, and hobby-store supply
6 Import & Export Applies to collectibles sourcing and licensed product movement Global merchandise sourcing and distributor relationships
7 Publishing Directly relevant to comics, graphic novels, artist discovery, and print media Title acquisition, creator sourcing, promotional partnerships
8 Marketing & Advertising Brands use convention environments for fan acquisition and launch campaigns Sponsorship, activation, creator marketing, community campaigns
9 Events Services Relevant for organizer-side and venue-side procurement Registration, production, exhibitor support, security, AV
10 Consumer Electronics Relevant for gaming accessories, collectibles tech, and fan hardware adjacencies Peripherals, display products, creator tech
11 Computer Games Gaming crossovers are common within pop culture and convention merchandising Game launch promotions, tie-in merchandise, fan-community engagement
12 Online Media Relevant for fan communities, creator platforms, and digital audience monetization Traffic, audience partnerships, convention content amplification
6. Estimated Attendance
Metric Figure Status Source / Basis Notes
Estimated total footfall 15,000 to 40,000+ Estimated User-supplied market estimate aligned with destination-city convention profile Not publicly confirmed by the organizer for 2026
Exhibitor count Not publicly confirmed Unconfirmed Organizer list not verified in reviewed materials Would materially improve exhibitor and buyer segmentation if released
Buyer count Not publicly confirmed Unconfirmed No official buyer registration category verified This event appears consumer-heavy rather than formal hosted-buyer structured
Speaker / guest count Not publicly confirmed Unconfirmed Guest / programming totals not fully verified Celebrity and creator lineup is typically a key attendance driver
Sponsor count Not publicly confirmed Unconfirmed Sponsor roster not fully verified Sponsor data would help identify brand-marketing buyers
Historical attendance No reliable figure included here Historical / prior-year evidence not verified Current analysis avoids unsupported carry-forward figures Use organizer archives if exact prior-year counts are later obtained
7. Key Focus Areas and Buyer Engagement
Focus Area Typical Buyer Need Buyer Engagement Opportunity Relevant Supplier Offering
Licensed merchandise Source products with strong franchise and fandom appeal Retail buyers and licensing teams seeking differentiated SKUs and exclusives Apparel, accessories, collectibles, packaging, print, private-label production
Collectibles and hobby products Evaluate fan demand and velocity for sell-through categories Distributor and specialty-retail conversations Figures, cards, display solutions, premium packaging, fulfillment
Publishing and creator discovery Find talent, test concepts, and promote titles Publisher, editor, and creator-network outreach Printing, editorial services, creator commerce, audience tools
Brand partnerships Build fan-facing campaigns and co-branded activations Sponsorship, influencer, and campaign planning discussions Experiential marketing, signage, media buying, activation production
Gaming crossover Engage gamers through merchandise, peripherals, and launch tie-ins Game publisher and accessory-brand partnerships Gaming accessories, promo products, content integrations
Event operations Improve ticketing, crowd flow, vendor support, booth execution Organizer and venue procurement Registration tech, staffing, AV, security, floor graphics, exhibitor services
Fan monetization and direct-to-consumer sales Convert convention traffic into repeat revenue Storefront optimization, post-event remarketing, loyalty capture E-commerce tools, CRM, email capture, payment solutions
Lead Quality Assessment
Factor Assessment Explanation
Buyer relevance Medium High for merchandise, licensing, publishing, retail, and event-service sellers; low for general enterprise B2B offers.
Decision-maker availability Medium Decision-makers may attend selectively, but the public-facing environment can make access less structured than a trade-only expo.
Data collection potential Medium Useful if the organizer publishes exhibitor, guest, sponsor, or vendor directories; limited if only consumer ticketing data is available.
Apollo targeting potential High Good fit for retail, licensing, publishing, entertainment, events, and consumer-goods targeting.
Geographic targeting potential High Can be segmented by Las Vegas local, Southwest regional, or national pop-culture commerce buyers.
Best outreach approach High Lead with product-market fit: exclusives, fan sell-through, licensing value, creator access, event activation ROI, or retail assortment uplift.
Overall lead quality Medium to High Strong when the seller supports fandom commerce; weaker for unrelated B2B categories.
Best use case High Prospecting into retail buyers, licensing stakeholders, publishers, distributor channels, and convention-operations buyers.
Limitations / risks Medium Consumer-heavy attendance reduces precision of “attendee list” value unless verified exhibitor, sponsor, or partner directories are available.
Apollo.io Targeting Recommendation
Filter Type Recommended Filters Purpose
Apollo industries Entertainment; Retail; Apparel & Fashion; Consumer Goods; Wholesale; Publishing; Marketing & Advertising; Events Services; Computer Games; Import & Export; Online Media Build a buyer universe tied to fandom commerce and event-side operations
Departments Merchandising, Purchasing, Retail, Business Development, Partnerships, Marketing, Licensing, Product, Operations Focus on commercial and operational decision-makers
Seniority Manager, Director, VP, Head, Owner Capture practical purchasing authority and partnership influence
Job titles Buyer, Merchandise Buyer, Category Manager, Licensing Manager, Partnerships Director, Business Development Director, Marketing Director, Product Development Director, Publishing Director, Vendor Relations Manager, Event Operations Director Direct title targeting for event-relevant buyers
Geography United States; Nevada; California; Arizona; Utah; Las Vegas metro Prioritize the likely event travel radius plus national demand centers
Employee size 11-50; 51-200; 201-500; 501-1000; 1001-5000+ Covers indie brands, mid-market publishers, distributors, and larger retail / entertainment companies
Keywords licensed merchandise, collectibles, pop culture, comic books, anime, manga, fandom, convention, cosplay, toys, graphic novels, hobby retail, consumer products Improve keyword relevance inside entertainment and retail datasets
Technologies, if relevant Shopify, Magento, NetSuite, event registration platforms, CRM systems Useful where the offer serves e-commerce, event operations, or merchandising workflows
Revenue range, if relevant $1M-$10M, $10M-$50M, $50M-$250M, $250M+ Segment small artist-side businesses from larger retail and licensing targets
Company type Private, Public, Subsidiary Broad enough for media groups, retailers, and independent fandom brands
Suggested Apollo Search Logic: ("licensed merchandise" OR collectibles OR "pop culture" OR comics OR cosplay OR anime OR manga OR "graphic novels" OR "consumer products" OR convention OR fandom) AND (buyer OR merchandising OR licensing OR partnerships OR "business development" OR publishing OR retail OR operations).
Client Fit Review Required
Please share the client website or product/service details. I will review the client offering and identify the highest-fit buyer companies, Apollo industries, seniority levels, departments, and job titles from this event.
Sources & Verification Notes
Source Type What It Verified Reliability
Amazing Comic Conventions official website Official organizer website Organizer identity, event brand existence, and primary source location for schedules, guests, exhibitors, and ticketing when posted High for organizer-posted content; 2026 edition details should be checked directly on event-specific pages
The Orleans Hotel & Casino official website Official venue website Venue identity and Las Vegas location context High
User-supplied event brief Requester-provided event details Event name, city, venue, country, and start/end dates used in this report Medium pending organizer cross-check
Public company and organization websites listed in Section 4 Official company websites Organization existence and market relevance to comics, fandom retail, licensing, publishing, or distribution High for company identity; not evidence of current-year attendance
This event appears suitable for B2B prospecting and attendee-adjacent list building only when filtered toward licensing, retail, publishing, distribution, sponsorship, and event-operations stakeholders. It is not a pure trade-only buyer event, so list quality depends heavily on verified exhibitor, sponsor, guest, vendor, or partner data rather than general attendee volume.

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