San Diego Comic Convention (Comic-Con International)

📅 22 Jul – 26 Jul 2026 📍 San Diego Convention Center, San Diego, United States 🏢 0 exhibitors 👥 0 attendees

🎯 Selling to this event's audience? Get a free tailored buyer list

Tell us your work email and our AI instantly builds a buyer list matched to San Diego Comic Convention (Comic-Con International) — the best‑fit companies to target, the exact decision‑maker job titles, and the industry filters that fit what you sell.

🔒 Get my buyer details Free · ~20 seconds

About this event

Data sheet

San Diego Comic Convention (Comic-Con International) – Event Attendee & Buyer Profile Analysis
Event date: 2026-07-22 to 2026-07-26
Location: San Diego Convention Center, San Diego, CA, United States
Event status: Upcoming
Research date: 2026-07-02
Event Overview
Event Name San Diego Comic Convention (Comic-Con International)
Event Date 2026-07-22 to 2026-07-26
Event Status Upcoming
Venue San Diego Convention Center
City San Diego
State / Region CA
Country United States
Organizer Comic-Con International
Official Event Website comic-con.org/cc/
Event Type Consumer-facing convention with strong B2B, licensing, media, retail, publishing, and exhibitor activity
Primary Category Entertainment & Media
Secondary Applicable Categories Arts & Crafts; Business Services; Retail; IT & Technology
Audience Reach Global
Estimated Attendance / Expected Footfall Attendance figure not publicly confirmed by the organizer.
Attendance Data Reliability High for dates, venue, organizer, and event structure; attendance volume not publicly confirmed for the current edition.
Main Purpose of Event Showcase comics and related popular arts; connect fans, creators, publishers, studios, exhibitors, retailers, licensors, and industry professionals through exhibits, programming, launches, and networking.
About the Event

Comic-Con International is one of the most recognized pop-culture conventions in the world, centered on comics, film, television, gaming, interactive media, and collectible culture. The official site positions the event as the “premier event for all things comics and related popular art,” with a broad exhibit hall, special guests, programming, and dedicated industry access for professionals, exhibitors, press, and retailers.

For business development, licensing, merchandising, media promotion, retail discovery, and fan-driven product launches, Comic-Con is a high-visibility market event. It attracts a mix of consumer audiences and commercial stakeholders, making it relevant for brands seeking partnerships, category exposure, content promotion, trade relationships, and retail/commercial buyers connected to entertainment-driven demand.

1. Who Attends: Buyers / Attendees
Buyer / Attendee Segment Typical Organizations Buying Role or Influence Relevance to Exhibitors / Suppliers
Publishers / Imprint Teams Comic publishers, book publishers, manga imprints Content acquisition, licensing, promotional planning High for print, licensing, artist services, and content marketing suppliers
Studio / Entertainment Buyers Film, TV, streaming, and animation studios Marketing, fan engagement, IP promotion, partnership activation High for experiential marketing, media buying, and content vendors
Licensing / Merchandising Teams Entertainment brands, toy companies, apparel licensors Product licensing, SKU approvals, partnership sourcing Very high for licensed merchandise, packaging, and retail activation
Retail Buyers / Category Managers Pop culture retailers, bookstores, specialty chains, e-commerce sellers Assortment selection, wholesale purchasing, product sourcing High for wholesalers, distributors, DTC brands, and licensed goods vendors
Game / Interactive Media Buyers Game publishers, platform partners, esports brands Business development, platform partnerships, promotion High for software, demo technology, and digital engagement suppliers
Retailer / Distributor Teams Licensed merchandise distributors, wholesalers, specialty distributors Inventory sourcing, brand selection, channel expansion High for product manufacturers and supply chain partners
Marketing / PR / Agency Teams Brand agencies, public relations firms, experiential agencies Campaign execution, sponsorship activation, event production High for event services, media, creative, and lead-generation suppliers
Creators / Artists / Small Businesses Independent artists, authors, makers, studios, microbrands Purchasing tools, print services, booth materials, promotional support Medium to high for SMB-focused vendors
Media / Press Entertainment media, trade publications, creators Coverage, interviews, content distribution High for PR, analytics, and communications suppliers
2. Event Location and Attendee Geographic Origin
Geographic Area Likely Attendee Origin Buyer Concentration Notes
Host city San Diego metro area Medium Local attendance supports staffing, hospitality, and logistics demand
Host state / region California, Southwest United States High Strong concentration of entertainment, gaming, publishing, and retail buyers
Nearby business hubs Los Angeles, Orange County, San Francisco Bay Area, Phoenix, Las Vegas High Major entertainment and retail sourcing corridors feed attendance
National reach United States-wide Very high Broad draw across entertainment, retail, publishing, and fandom commerce
International reach Canada, Europe, Asia-Pacific, Latin America High Global IP franchises and fandom communities make this a cross-border event
3. Audience Reach
Reach Level Assessment Explanation
Global Primary classification Comic-Con International attracts international studios, publishers, creators, licensors, retailers, media, and fans tied to globally distributed IP and consumer brands.
4. Sample Buyer Companies and Websites
Buyer Company / Organization Buyer Type Why It Is Relevant Website Best Job Titles to Target Evidence Level
Comic-Con International Organizer / buyer-side gatekeeper Owns registrations, exhibitor access, professional programming, and retail/press participation pathways comic-con.org Director of Exhibits, Sponsorship Manager, Program Director, Retailer Relations Confirmed Government / Procurement Organization
The Walt Disney Company Studio / licensing buyer Major IP owner with licensing, merchandise, and franchise marketing needs thewaltdisneycompany.com VP Licensing, Brand Partnerships Director, Merchandising Manager Prior-Year Participation Evidence
Warner Bros. Discovery Studio / media buyer Entertainment marketing, fandom engagement, licensing, and consumer products wbd.com Consumer Products Director, Partnerships Lead, Marketing VP Prior-Year Participation Evidence
Netflix Streaming studio / marketer Uses Comic-Con for launch marketing, creator relations, and fan activation netflix.com Marketing Director, Events Lead, Brand Partnerships Prior-Year Participation Evidence
Paramount Global Studio / TV network buyer Relevant for promotional activations, licensing, and audience acquisition paramount.com VP Marketing, Consumer Products, Partnerships Director Prior-Year Participation Evidence
Universal Pictures / NBCUniversal Studio / consumer products buyer Major film and franchise marketer with merchandising and event needs nbcuniversal.com Brand Partnerships, Consumer Products, Marketing Strategy Prior-Year Participation Evidence
Sony Pictures Entertainment Studio / entertainment buyer Promotions, fan engagement, licensing, and theatrical/streaming marketing sonypictures.com Marketing VP, Licensing Director, Events Manager Prior-Year Participation Evidence
Hasbro Toy / licensing buyer Pop-culture product launches, collectibles, and licensed merchandise hasbro.com Licensing Manager, Product Marketing Director, Category Manager Prior-Year Participation Evidence
Mattel Toy / retail buyer License-driven products, collectibles, and retail merchandising mattel.com Merchandising VP, Licensing Director, Retail Partnerships Prior-Year Participation Evidence
Wizards of the Coast Gaming / publishing buyer Tabletop and card-game IP activation; strong fan commerce relevance wizards.com Brand Manager, Events Lead, Product Marketing Prior-Year Participation Evidence
Dark Horse Comics Publisher / IP buyer Direct fit for creator relations, publishing services, and retail buyers darkhorse.com Publisher, Editorial Director, Sales Director Prior-Year Participation Evidence
Image Comics Publisher / creator-friendly buyer Relevant for publishing, creator services, and industry partnerships imagecomics.com Editorial Director, Publisher, Marketing Director Prior-Year Participation Evidence
5. Job Profiles, Industries and Event Type
Priority Job Title / Function Department Seniority Level Why This Role Matters
1 VP Licensing / Consumer Products Licensing VP / Director Owns franchise monetization and partnership decisions
2 Director of Marketing / Brand Marketing Marketing Director / VP Manages launches, activations, and fan engagement
3 Merchandising Director / Category Manager Merchandising / Retail Director / Manager Selects products and retail assortments tied to fandom demand
4 Partnerships Director Business Development Director / VP Evaluates brand collaborations and event opportunities
5 Retailer Buyer / Retailer Relations Manager Retail / Sales Manager / Director Sources merchandise, books, collectibles, and licensed products
6 Producer / Event Marketing Manager Events / Marketing Manager / Director Supports booth activations, demos, and programming
7 Editorial Director / Publisher Publishing Director / Executive Sources talent, promotes titles, and manages author/creator business
8 Game Brand Manager / Product Manager Gaming / Product Manager / Director Manages product launches, community growth, and promotions
Priority Apollo Industry Why It Fits the Event Best Buyer Use Case
1 Entertainment Core event vertical for studios, fandom brands, and content IP Studio marketing, licensing, partnerships, and consumer products
2 Media Production Film, TV, animation, trailers, and promotional content are central to the audience Promo content, post-production, and campaign support
3 Publishing Comics, graphic novels, and related content are foundational Editorial, distribution, and author/creator outreach
4 Retail Merchandise, collectibles, and fandom commerce drive buying activity Category buyers, wholesale, and omnichannel retail sourcing
5 Apparel & Fashion Licensed apparel and character merchandise are major business lines Merchandising, licensing, and brand collaborations
6 Computer Software Gaming, fan apps, digital content tools, and virtual engagement platforms Martech, community platforms, and interactive media tech
7 Business Services Event services, PR, design, and licensing support are highly relevant Agency services, experiential marketing, and booth support
8 Arts & Crafts Artists’ Alley, illustration, and creator-led commerce are major components Creative tools, print services, and artist merchandise
6. Estimated Attendance
Metric Figure Status Source / Basis Notes
Estimated total footfall Attendance figure not publicly confirmed by the organizer. Confirmed unavailable Official homepage and event navigation content reviewed No current-year numeric attendance value located in provided official text
Exhibitor count Not publicly confirmed Unavailable Official homepage text reviewed Exhibitor participation is clearly supported, but count not provided
Buyer count Not publicly confirmed Unavailable Official professionals/retailers/press access pages referenced in site navigation Buyer-side audience exists, but organizer does not publish a count in the supplied text
Speaker count Not publicly confirmed Unavailable Official schedule and special guests pages referenced in site navigation Programming scale is significant, but count not confirmed in provided content
Sponsor count Not publicly confirmed Unavailable Official homepage mentions sponsors but does not list count in supplied text Sponsor ecosystem exists; count not confirmed
Historical attendance Prior-year attendance referenced by organizer only in general terms Historical evidence Official site acknowledges 2025 event completion and 2026 planning No numeric figure included in the provided official text
7. Key Focus Areas and Buyer Engagement
Focus Area Typical Buyer Need Buyer Engagement Opportunity Relevant Supplier Offering
Licensing IP monetization and approved product extensions Meet licensors, merch teams, and brand owners Licensing support, contract services, rights management tools
Retail sourcing New SKUs, exclusives, and collectible inventory Connect with category managers and distributors Wholesale programs, packaging, fulfillment, EDI support
Media promotion Campaign visibility and audience acquisition Target studios, publishers, and PR teams PR, paid media, content production, media analytics
Fan engagement Interactive experiences and community building Demonstrate activation, demos, and immersive tools Event tech, app platforms, digital signage, engagement software
Creator services Printing, design, distribution, and artist support Reach artists, indie publishers, and SMB exhibitors Print, fulfillment, creative tools, small-business services
Lead Quality Assessment
Factor Assessment Explanation
Buyer relevance Very High Strong concentration of licensing, retail, media, publishing, and fan-commerce decision makers
Decision-maker availability High Professional, retailer, press, and exhibitor channels increase access to relevant roles
Data collection potential Medium Official public lists are limited in the supplied text, so enrichment and list building may be needed
Apollo targeting potential Very High Clear industry, title, geography, and company-size filters are available for entertainment and retail audiences
Geographic targeting potential High Strong California and U.S. entertainment corridor concentration, plus global brand participation
Best outreach approach Multi-touch pre-event + onsite follow-up Target licensing, merchandising, brand, and event teams before the show and retarget after announcements
Overall lead quality High Excellent for B2B outreach in entertainment, licensing, retail, publishing, and event services
Best use case Lead generation, partner discovery, exhibitor targeting, and industry list sales Works especially well for brand partnerships, licensing, retail sourcing, and experiential marketing
Limitations / risks Moderate Public attendance/buyer lists are not fully disclosed; some “buyers” must be inferred from market fit rather than current-year confirmation
Apollo.io Targeting Recommendation
Filter Type Recommended Filters Purpose
Apollo industries Entertainment; Media Production; Publishing; Retail; Apparel & Fashion; Business Services; Computer Software Focus on franchise, licensing, retail, and engagement buyers
Departments Marketing; Business Development; Partnerships; Merchandising; Sales; Product; Events; Licensing Surface the teams that control event budgets and buying decisions
Seniority Manager; Director; VP; C-Level Prioritize decision-makers and budget owners
Job titles VP Licensing, Director of Marketing, Brand Partnerships Manager, Merchandising Director, Retail Buyer, Category Manager, Events Manager, Publisher, Consumer Products Director Target the most likely commercial buyers and influencers
Geography United States; California; Los Angeles; San Diego; New York; Washington; Texas; Global entertainment hubs Align outreach to major entertainment and retail concentration zones
Employee size 11-50; 51-200; 201-500; 501-1,000; 1,000+ Capture both indie creators and enterprise brands
Keywords comic-con, licensing, consumer products, fandom, merch, retail buyer, brand partnership, studio marketing, collectibles, publishing, exhibit hall Increase precision for event-relevant accounts
Company type Public company; private company; creator-owned brands; retailers; wholesalers; distributors Broaden coverage while keeping buyer-side relevance
Suggested Apollo Search Logic: (licensing OR consumer products OR merchandising OR brand partnerships OR retail buyer OR category manager OR publisher OR studio marketing) AND (Entertainment OR Publishing OR Retail OR Media Production OR Apparel & Fashion) AND geography: United States / California. Use seniority filters for Manager, Director, VP, and C-Level where available.
Client Fit Review Required
Please share the client website or product/service details. I will review the client offering and identify the highest-fit buyer companies, Apollo industries, seniority levels, departments, and job titles from this event.
Sources & Verification Notes
Source Type What It Verified Reliability
Comic-Con International Official Homepage Official organizer source Event name, 2026 dates, Preview Night, venue, event positioning, exhibitor/professional/retailer/press navigation, and event purpose Very High
Comic-Con Exhibitors Page Official organizer page Exhibitor pathway and commercial relevance of the exhibit hall High
Comic-Con Professionals Page Official organizer page Industry/professional audience relevance High
Comic-Con Retailers Page Official organizer page Retail buyer relevance and retailer registration pathway High
Comic-Con Press Page Official organizer page Press participation and media relevance High
San Diego Tourism Authority Destination / venue ecosystem source San Diego location context and city-wide event environment Medium

🎯 Selling to this event's audience? Get a free tailored buyer list

Tell us your work email and our AI instantly builds a buyer list matched to San Diego Comic Convention (Comic-Con International) — the best‑fit companies to target, the exact decision‑maker job titles, and the industry filters that fit what you sell.

🔒 Get my buyer details Free · ~20 seconds
Chat with us
We usually reply quickly