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About this event

Data sheet

Romics – Event Attendee & Buyer Profile Analysis
Event date: 2026-10-01 to 2026-10-04
Location: Rome, Italy
Event status: Upcoming
Research date: 2026-07-02
Event Overview
Event Name Romics
Event Date 2026-10-01 to 2026-10-04
Event Status Upcoming
Venue Fiera Roma
City Rome
State / Region Lazio
Country Italy
Organizer Fiera Roma Srl and Mens Nova Srl
Official Event Website romics.it/en
Event Type International festival / trade event for comics, animation, cosplay, cinema, games, and storytelling
Primary Category Entertainment & Media
Secondary Applicable Categories Arts & Crafts; IT & Technology; Education & Training; Miscellaneous
Audience Reach Global audience profile with strong national and pan-European attendance potential
Estimated Attendance / Expected Footfall Attendance figure not publicly confirmed by the organizer for the 2026 edition. Organizer website states the festival receives over 400,000 visitors annually.
Attendance Data Reliability Medium: annual visitor claim is official, but current-edition footfall is not separately confirmed
Main Purpose of Event A business and fan-facing platform for comics, animation, cosplay, gaming, film, IP discovery, community engagement, and creative-industry promotion
About the Event

Romics is Rome’s international festival for comics, animation, cosplay, cinema, games, and storytelling. The official site positions it as a recurring event held twice a year in Rome, with a very large consumer and creator audience and a strong focus on content discovery, exhibition, education, and entertainment culture.

From a B2B perspective, Romics matters because it brings together publishers, studios, creative suppliers, IP owners, licensors, retailers, distributors, production teams, educators, and fan-community organizations in one high-visibility environment. It is relevant for business development, partnerships, product launches, licensing, audience acquisition, merchandising, and lead generation in the creative economy.

1. Who Attends: Buyers / Attendees
Buyer / Attendee Segment Typical Organizations Buying Role or Influence Relevance to Exhibitors / Suppliers
Publishers and comic brands Comic publishers, manga publishers, graphic novel imprints Content acquisition, licensing, booth purchasing, distribution decisions High-value for licensing, printing, merchandising, and event partnerships
Animation and production studios Animation houses, post-production studios, content producers Vendor selection, co-production, promotion, recruitment Relevant for software, services, outsourcing, and creative tools
Games and interactive entertainment buyers Game publishers, studios, indie developers, platforms Licensing, channel partnerships, marketing, platform acquisition Good fit for game tech, peripherals, and distribution partners
Retail buyers and merchandisers Toy stores, pop-culture retailers, e-commerce sellers, specialty shops Assortment planning, category purchasing, inventory buys Important for merchandise, collectibles, apparel, and consumer products
Distributors and wholesalers Importers, wholesalers, licensing distributors Channel expansion, sourcing, terms negotiation Useful for brands seeking retail and regional market access
Cosplay and costume creators Independent creators, studios, fabric and prop suppliers Purchasing for materials, tools, and content activation Strong fit for craft, apparel, printing, and accessory suppliers
Education and school groups Schools, museums, training programs, youth organizations Program selection, educational bookings, cultural partnerships Relevant for educational content, workshops, and outreach services
Media and content partners Entertainment media, publishers, broadcasters, digital creators Coverage, sponsorship, collaboration, audience building High visibility for promotional, PR, and content-tech suppliers
Event and exhibition service providers Staging, print, AV, booth design, logistics, ticketing Vendor sourcing, event delivery, contract execution Practical buyer segment for event services and venue support
2. Event Location and Attendee Geographic Origin
Geographic Area Likely Attendee Origin Buyer Concentration Notes
Host city: Rome Local attendees, exhibitors, students, creators, media High Core audience base and strongest walk-in density
Host region: Lazio Regional trade visitors, schools, creators, retail buyers High Short-haul attendance from the metropolitan area and surrounding provinces
Nearby business hubs Milan, Naples, Florence, Bologna, Turin, central Italy creative firms Medium to High Supports domestic business visitation and partnerships
National reach Italian publishers, retailers, schools, licensors, media High Strong national pull due to Rome location and broad pop-culture scope
International reach European comics, animation, gaming, cosplay, and licensing professionals Medium International positioning is supported by the official “international festival” description
3. Audience Reach
Reach Level Assessment Explanation
Global Primary classification The event is described officially as an international festival and covers globally traded entertainment and creative-industry categories.
4. Sample Buyer Companies and Websites
Buyer Company / Organization Buyer Type Why It Is Relevant Website Best Job Titles to Target Evidence Level
Panini S.p.A. Publisher / licensing buyer Major comics and collectibles ecosystem participant in Italy panini.it Licensing Director, Brand Manager, Marketing Director Strong Market Fit, Attendance Not Confirmed
The Walt Disney Company Italia Media / IP owner Key buyer for licensing, promotions, consumer products, and fan activations disney.it Licensing Manager, Partnerships Director, Brand Director Strong Market Fit, Attendance Not Confirmed
Sergio Bonelli Editore Publisher / content buyer Relevant for comics publishing, artist relations, and retail partnerships sergiobonelli.it Editorial Director, Publishing Manager, Marketing Manager Strong Market Fit, Attendance Not Confirmed
Star Comics S.r.l. Publisher / distributor High relevance for manga, graphic novels, retail and event marketing starcomics.com Publisher, Sales Manager, Trade Marketing Manager Strong Market Fit, Attendance Not Confirmed
Games Workshop Ltd Retail / hobby brand Pop-culture retail buyer with strong fan-event fit games-workshop.com Retail Director, Regional Manager, Trade Marketing Lead Strong Market Fit, Attendance Not Confirmed
Nintendo Co., Ltd. Gaming / entertainment brand Relevant for games showcases, sponsorships, and fan engagement nintendo.com Marketing Director, Brand Manager, Partnerships Lead Strong Market Fit, Attendance Not Confirmed
Bandai Namco Entertainment Europe Gaming / IP licensing buyer Strong overlap with anime, gaming, collectibles, and licensing bandainamcoent.eu Licensing Manager, Business Development Director, Community Manager Strong Market Fit, Attendance Not Confirmed
Crunchyroll, LLC Streaming / media buyer Relevant for anime content promotion, partnerships, and community acquisition crunchyroll.com Partnerships Director, Marketing Lead, Events Manager Strong Market Fit, Attendance Not Confirmed
Rai Com S.p.A. Media / broadcaster Potential buyer for content rights, promotion, and branded activations raicom.rai.it Acquisitions Manager, Editorial Director, Promotions Manager Strong Market Fit, Attendance Not Confirmed
Fandango S.p.A. Film / TV / publishing Potential buyer for IP, animation, storytelling, and media partnerships fandango.it Content Acquisition Lead, Business Development Director, Producer Strong Market Fit, Attendance Not Confirmed
Lucca Comics & Games Event organizer / peer buyer Relevant for event partnerships, exhibitor strategy, and cross-promotion luccacomicsandgames.com Event Director, Sponsorship Manager, Exhibition Sales Director Strong Market Fit, Attendance Not Confirmed
Einaudi Ragazzi / editoria scolastica Education / publishing Relevant to Romics per school, literacy, and storytelling programs einaudi.it Education Partnerships Lead, Editorial Manager, Program Manager Strong Market Fit, Attendance Not Confirmed
5. Job Profiles, Industries and Event Type
Priority Job Title / Function Department Seniority Level Why This Role Matters
1 Licensing Director Licensing / IP Director / VP Key decision-maker for IP collaboration, brand placements, and rights deals
2 Partnerships Director Business Development Director / VP Owns sponsorships, co-marketing, and strategic alliances
3 Marketing Director Marketing Director / VP Drives audience growth, event promotion, and product launches
4 Publishing Director / Editor-in-Chief Editorial Director / C-level Relevant for content rights, creator discovery, and retail partnerships
5 Category Manager Merchandising / Retail Manager / Director Purchases merchandise, collectibles, books, toys, and licensed products
6 Retail Buyer Buying / Merchandising Manager Targets product sourcing and stocking opportunities at the show
7 Business Development Director Commercial Director / VP Seeks partnerships, distribution, and growth opportunities
8 Events Manager Events / Experiential Manager / Director Coordinates activations, speaking, booths, and fan engagement
9 Community Manager Community / Social Manager Important for fandom activation, creator relations, and audience engagement
10 Education Partnerships Lead Education / CSR Manager / Director Relevant for school programs, workshops, and learning activations
Priority Apollo Industry Why It Fits the Event Best Buyer Use Case
1EntertainmentCore fit for comics, cosplay, film, and fan eventsLicensing, sponsorship, events, media partnerships
2Media ProductionRelevant for animation, film, and content studiosProduction services, post, creative tools
3PublishingStrong relevance for comic and book publishersEditorial, printing, distribution, rights
4InternetDigital platforms, fan communities, and creator ecosystemsAudience growth, SaaS, creator platforms
5Computer GamesGaming is a named pillar of the eventGame launches, hardware, community activations
6RetailRetail buyers are relevant for collectibles and merchandiseCategory management, assortment, wholesale
7WholesaleDistribution and trade buying opportunities are strongChannel sales, distributor outreach
8Apparel & FashionCosplay and licensed apparel overlap materiallyMerch, licensed apparel, sourcing
9DesignVisual identity, illustration, and production design are centralCreative services, branding, exhibit design
10Education ManagementRomics for the school expands educational relevanceSchool programs, workshops, edutainment
6. Estimated Attendance
Metric Figure Status Source / Basis Notes
Estimated total footfall Not publicly confirmed for 2026 Confirmed limitation Organizer website Official site states over 400,000 annual visitors, but not a separate current-edition footfall figure
Annual visitor reference Over 400,000 visitors annually Confirmed Official meta description on romics.it/en Annual statement, not necessarily identical to 2026 edition attendance
Exhibitor count Not publicly confirmed Unavailable Official website navigation references exhibitors and kit, but no count found in provided source text Use verified exhibitor directory if available for list-building
Buyer count Not publicly confirmed Unavailable Organizer website No verified hosted buyer or matchmaking count in provided source text
Speaker count Not publicly confirmed Unavailable Organizer website No official speaker total in provided source text
Sponsor count Not publicly confirmed Unavailable Organizer website Partners are listed, but not quantified in the provided source text
7. Key Focus Areas and Buyer Engagement
Focus Area Typical Buyer Need Buyer Engagement Opportunity Relevant Supplier Offering
Licensing / IP Need to secure rights, extend brands, and monetize characters Meet licensing teams, rights owners, and retail partners Rights management, licensing platforms, contract services
Merchandising Need high-demand collectibles and licensed goods Target retail buyers and distributors on the floor Licensed products, packaging, fulfillment, wholesale programs
Gaming Need launches, community activation, and audience growth Engage publishers, studios, streamers, and platform teams Game marketing tools, hardware, esports services
Cosplay / costume Need materials, tools, accessories, and display services Connect with creators and specialty retailers Fabric, printing, props, tailoring, DIY supplies
Education / school programs Need curriculum-linked cultural content and workshops Approach education buyers and school coordinators Educational content, workshop services, youth engagement
Events and sponsorship Need experiential reach and brand visibility Pitch exhibitors, sponsors, and media partners Stands, signage, AV, activation, lead capture
Lead Quality Assessment
Factor Assessment Explanation
Buyer relevanceHighStrong concentration of content, retail, licensing, gaming, and experiential buyers.
Decision-maker availabilityMediumLikely presence of senior commercial leaders, though current-year official attendee list is not confirmed.
Data collection potentialMediumStrong public audience appeal, but buyer-level data is limited without official directories.
Apollo targeting potentialHighGood fit for entertainment, publishing, media, retail, wholesale, and gaming filters.
Geographic targeting potentialHighStrong Rome, Italy, and European segmentation opportunities.
Best outreach approachMulti-threaded email + LinkedIn + event-specific contentTarget rights, marketing, merchandising, and partnerships contacts with event-relevant messaging.
Overall lead qualityHighExcellent for creative-industry supplier prospecting and audience-based lead generation.
Best use caseB2B attendee list building and account targetingUseful for sponsorship sales, exhibitor outreach, and buyer-side account mapping.
Limitations / risksCurrent-year attendee list not confirmed publiclyProspecting should rely on official company profiles, exhibitor pages, and historical evidence where available.
Apollo.io Targeting Recommendation
Filter Type Recommended Filters Purpose
Apollo industriesEntertainment; Media Production; Publishing; Retail; Wholesale; Computer Games; Internet; Design; Education Management; Events ServicesCapture the highest-fit buyer ecosystem around Romics
DepartmentsMarketing; Business Development; Partnerships; Licensing; Merchandising; Editorial; Events; SalesReach decision-makers with direct commercial relevance
SeniorityManager; Director; VP; C-levelPrioritize budget holders and partnership owners
Job titlesLicensing Director, Partnerships Director, Marketing Director, Business Development Director, Category Manager, Retail Buyer, Publishing Director, Events Manager, Community Manager, Editorial DirectorBuild targeted contact lists for outreach and list sales
GeographyItaly; Rome; Lazio; European Union; United KingdomFocus on local and cross-border buyer ecosystems
Employee size11-50; 51-200; 201-500; 501-1000; 1000+Covers indie studios through enterprise licensors and retailers
Keywordscomic, manga, anime, licensing, cosplay, merchandising, animation, gaming, IP, publisher, retail, wholesale, fan engagementRefine searches to the exact event ecosystem
Company typePublic companies; privately held creative brands; event companies; retailers; distributorsPrioritize organizations with commercial buying power
Revenue rangeRelevant across small to large firms; use higher thresholds for national licensors and retailersAlign offer size to buyer scale
Suggested Apollo Search Logic: (licensing OR partnerships OR merchandising OR category manager OR retail buyer OR publishing director OR events manager OR community manager OR business development) AND (comic OR manga OR anime OR gaming OR cosplay OR entertainment) AND (Italy OR Rome OR Europe)
Client Fit Review Required
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Sources & Verification Notes
Source Type What It Verified Reliability
Romics Official Website Official organizer source Event identity, international scope, organizer names, annual visitor claim, content focus, 37th edition references High
Fiera Roma Venue / organizer website Venue context and Rome event infrastructure High
Mens Nova Srl Organizer company website Organizer relationship and event production context Medium
Romics Exhibitors Section Official event directory / exhibitor area Exhibitor ecosystem reference and list-building potential Medium
Romics News Official news / announcements 2026 edition activity, self-area, pro area, artist alley, school visits High

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