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About this event

Emerald City Comic Con (ECCC) is a major comic and pop culture destination show for the Pacific Northwest, returning March 4–7, 2027 at the Seattle Convention Center in Seattle, United States.

Designed for both longtime fans and first-time visitors, ECCC celebrates fandoms in an inclusive space that brings people together to experience the best of the comics and pop culture industry. Across the event, attendees can enjoy a full slate of programming, including guest appearances, panels, and community experiences, alongside major fan moments such as cosplay and creator-focused activations.

ECCC emphasizes interaction with quality content and guests—giving fans opportunities to connect, explore, and engage. Whether visitors are drawn to comics, celebrity experiences, creator programming, fandom lifestyle content, or cosplay culture, the show offers a broad range of experiences built around what fans want most: access, energy, and community.

With an emphasis on collaboration across industry partners, exhibitors, artists, and creators, Emerald City Comic Con continues to grow as a destination event for pop culture in the region, bringing super fans from across the Pacific Northwest and beyond into Seattle for four days of celebration.

Data sheet

Emerald City Comicon - ECCC – Event Attendee & Buyer Profile Analysis
Emerald City Comicon - ECCC – Event Attendee & Buyer Profile Analysis
Event Date: March 4-7, 2027
Location: Seattle Convention Center, Seattle, WA, United States
Event Status: Upcoming
Research Date: July 1, 2026
Event Overview
Event Name Emerald City Comic Con (ECCC)
Event Date March 4-7, 2027
Event Status Upcoming
Venue Seattle Convention Center
City Seattle
State / Region Washington
Country United States
Organizer ReedPop
Official Event Website emeraldcitycomicon.com
Event Type Consumer convention, comic and pop culture show, fan engagement event, exhibitor and creator marketplace
Primary Category Entertainment & Media
Secondary Applicable Categories Arts & Crafts, Retail, Business Services
Audience Reach National, with regional Pacific Northwest draw and limited international participation
Estimated Attendance / Expected Footfall Attendance figure not publicly confirmed by the organizer.
Attendance Data Reliability Low to Medium; official current-year attendance count not publicly posted in the provided source text.
Main Purpose of Event To bring fans, creators, publishers, licensed brands, artists, and exhibitors together for comics, pop culture, entertainment experiences, and fan commerce.
About the Event

Emerald City Comic Con is Seattle’s flagship comic and pop culture convention and a major annual gathering for fans of comics, graphic novels, cosplay, gaming, anime, collectibles, and entertainment franchises. According to the official website, the show returns to the Seattle Convention Center on March 4-7, 2027, and is positioned as a destination event for the Pacific Northwest fan community.

From a B2B perspective, ECCC is relevant to publishers, licensed merchandise brands, artists and creators, entertainment studios, toy and collectibles companies, gaming publishers, retailers, and service providers that sell into fan-driven demand. The event is especially useful for sponsorship, creator outreach, brand activation, fan engagement, merchandising, and commercial partnership development.

1. Who Attends: Buyers / Attendees
Buyer / Attendee Segment Typical Organizations Buying Role or Influence Relevance to Exhibitors / Suppliers
Licensing and merchandising teams Entertainment studios, publishers, toy companies, consumer brands Approve licensed products, promotions, and brand extensions High relevance for merch, collectibles, consumer products, and licensing partners
Retail buyers / category managers Comic shops, pop culture retailers, gift stores, specialty retail chains Select products for resale and shelf placement Strong for collectibles, apparel, toys, accessories, and exclusive items
Publisher acquisition and partnerships teams Comic publishers, book publishers, media IP owners Evaluate creators, IP partnerships, and distribution channels Relevant for content, creator services, printing, and promotion vendors
Exhibitor and sponsorship buyers Brands seeking fan acquisition, launch visibility, and community reach Purchase booth space, sponsorships, activations, and advertising High relevance for event services, promotional products, media, and staffing vendors
Creators, artists, and small business sellers Independent artists, artisans, authors, makers, indie publishers Purchase printing, packaging, displays, e-commerce tools, and fulfillment services Strong for small-batch suppliers, production vendors, and creator tools
Gaming and digital entertainment teams Game publishers, streaming platforms, esports and media brands Evaluate fan engagement, community growth, and launch opportunities Relevant for digital promotions, sponsorship, and experiential marketing partners
Media, press, and content teams Entertainment media, podcasts, fan publications, review outlets Amplify brand stories and event coverage Useful for PR, advertising, and content marketing outreach
2. Event Location and Attendee Geographic Origin
Geographic Area Likely Attendee Origin Buyer Concentration Notes
Seattle metro High High Local fan base, creators, retailers, media, and service providers
Washington state High High Strong regional draw from Tacoma, Bellevue, Everett, Spokane, and surrounding markets
Pacific Northwest High Medium to High Oregon, Idaho, British Columbia, and nearby West Coast markets are likely feeders
West Coast / national U.S. Medium Medium Major publishers, retailers, licensors, and creators may travel from California, New York, Texas, and other markets
International Low to Medium Medium Likely presence from Canada and other global fan and creator communities
3. Audience Reach
Reach Level Assessment Explanation
Primary Reach: National Confirmed by market structure ECCC is a major U.S. comic and pop culture convention that attracts attendees and exhibitors from outside Washington state.
Secondary Reach: Regional Strong Seattle and the broader Pacific Northwest are the core attendance base due to proximity and cultural fit.
International Reach Moderate Likely participation from Canada and select global fan, creator, and licensing communities.
4. Sample Buyer Companies and Websites
Buyer Company / Organization Buyer Type Why It Is Relevant Website Best Job Titles to Target Evidence Level
ReedPop Event organizer / buyer of event services Organizer and operator of ECCC; relevant for event tech, production, sponsorship, and services reedpop.com Sponsorship Director, Event Director, Operations Director, Partnerships Director Confirmed Current-Year Participant
Signet Collectibles Collectibles / autograph commerce Named on the official event site in Signature Series messaging; relevant for collectibles ecosystem signetcollectibles.com Ecommerce Director, Merchandising Manager, Brand Partnerships, Sales Director Confirmed Current-Year Participant
Hasbro Toy / licensed products brand Strong fit for fandom-driven licensing, collectibles, and convention activation hasbro.com Licensing Manager, Brand Partnerships Director, Product Marketing Manager Strong Market Fit, Attendance Not Confirmed
Mattel Consumer products / collectibles Relevant for licensed merchandise, collectibles, and fan retail mattel.com Licensing Director, Category Manager, Retail Partnerships Strong Market Fit, Attendance Not Confirmed
Funko Collectibles / consumer goods Direct alignment with convention collectibles and pop culture demand funko.com Licensing Manager, Retail Buyer, Brand Partnerships, E-commerce Director Strong Market Fit, Attendance Not Confirmed
Dark Horse Comics Publisher Publisher-side buyer for printing, licensing, creator services, and promotion darkhorse.com Publishing Director, Editorial Director, Marketing Director Strong Market Fit, Attendance Not Confirmed
Image Comics Publisher Relevant for creator relations, distribution, and fan activations imagecomics.com Publisher, Rights Manager, Marketing Director, Partnership Lead Strong Market Fit, Attendance Not Confirmed
Disney / Marvel Entertainment / licensed IP owner Large fandom and merchandising ecosystem; strong convention marketing fit thewaltdisneycompany.com / marvel.com Licensing, Brand Partnerships, Consumer Products, Events Marketing Strong Market Fit, Attendance Not Confirmed
Warner Bros. Discovery / DC Entertainment / licensed IP owner Relevant to comic, film, TV, and merchandise tie-ins wbd.com / dc.com Licensing Director, Consumer Products Manager, Brand Marketing Lead Strong Market Fit, Attendance Not Confirmed
Crunchyroll Anime media / streaming Anime fan base overlaps heavily with comic con audiences crunchyroll.com Partnerships Director, Marketing Manager, Events Manager Strong Market Fit, Attendance Not Confirmed
Bandai Namco Gaming / licensed products Strong fan merchandise and game marketing relevance bandainamcoent.com Brand Manager, Licensing, Partnerships, Marketing Director Strong Market Fit, Attendance Not Confirmed
Wizards of the Coast Tabletop / gaming brand Convention audiences often include tabletop and fantasy communities wizards.com Events Marketing, Brand Partnerships, Community Manager Strong Market Fit, Attendance Not Confirmed
Netflix Streaming / entertainment Potential activation and fan engagement buyer for genre content netflix.com Partnerships, Event Marketing, Consumer Engagement Strong Market Fit, Attendance Not Confirmed
Paramount Entertainment studio Pop culture licensing and fan marketing opportunities paramount.com Brand Partnerships, Consumer Products, Promotions Manager Strong Market Fit, Attendance Not Confirmed
Ubisoft Video game publisher Relevant for game promotion, community, and event activations ubisoft.com Marketing Director, Community Lead, Partnerships Manager Strong Market Fit, Attendance Not Confirmed
Hot Topic Retailer Fan-merch retailer with strong convention-relevant purchasing interests hottopic.com Buyer, Merchandising Manager, Category Manager Strong Market Fit, Attendance Not Confirmed
5. Job Profiles, Industries and Event Type
Priority Job Title / Function Department Seniority Level Why This Role Matters
1VP PartnershipsBusiness DevelopmentVP / C-levelOwns sponsor, licensing, and activation relationships.
2Licensing DirectorLicensing / LegalDirectorEvaluates IP, merchandise, and brand-extension opportunities.
3Brand Partnerships ManagerMarketingManager / Senior ManagerEvaluates activation and collaboration opportunities.
4Merchandising DirectorMerchandisingDirectorControls product assortment and fan-merch planning.
5Category ManagerRetail / MerchandisingManagerSelects products for stores and ecommerce assortments.
6Marketing DirectorMarketingDirectorDrives fan engagement, campaign planning, and event ROI.
7E-commerce DirectorDigital CommerceDirectorCan buy fan merchandise, collectibles, and fulfillment solutions.
8Events ManagerEvents / MarketingManagerPlans activations, booths, and experiential campaigns.
9Community ManagerCommunity / SocialManagerConnects fandom, creator communities, and brand touchpoints.
10Publishing DirectorPublishingDirectorRelevant for creator relations, product launches, and distribution.
11Retail BuyerBuying / MerchandisingBuyer / ManagerPurchases fan products, gifts, apparel, and collectibles.
12Creative DirectorCreative / BrandDirectorInfluences visuals for licensed and fan-centric campaigns.
Priority Apollo Industry Why It Fits the Event Best Buyer Use Case
1EntertainmentCore industry for fandom, IP, and pop culture activationsStudios, franchises, promotions, and licensing teams
2PublishingComic and book publishers are central to the showEditorial, marketing, creator partnerships
3RetailRetailers buy and resell fan merchandise and collectiblesBuyers, category managers, merch teams
4Consumer GoodsLicensed products and collectibles are a major matchMerchandising, product development, brand partnerships
5Marketing & AdvertisingBrands use the show for awareness and fan acquisitionCampaigns, sponsorships, activations
6DesignArtists, illustrators, and creators are prominentCreative services, art production, display design
7Consumer ElectronicsGaming and fandom tech activations can fit the audienceAccessory brands, devices, demo products
8InternetDigital fan platforms, creator tools, and streaming fitsCommunity platforms, subscriptions, digital experiences
9Computer GamesLarge overlap with cosplay, fandom, and pop cultureGame launch, community, influencer, booth marketing
10Apparel & FashionFan apparel and licensed clothing are highly relevantLicensed fashion, merch drops, print-on-demand
11Events ServicesEvent operations, sponsorship, and experience vendors matterProduction, staffing, AV, registration, security
12WholesaleDistribution of collectibles and fan goodsDistributors, resellers, inventory buyers
6. Estimated Attendance
Metric Figure Status Source / Basis Notes
Estimated total footfall Not publicly confirmed Unconfirmed Official site text provided does not disclose attendance No organizer-published current-year figure in provided material
Exhibitor count Not publicly confirmed Unconfirmed Official site references exhibitors and creators but not a count Use only after official exhibitor directory is published
Buyer count Not publicly confirmed Unconfirmed No official buyer registration list provided in source text Primarily a consumer event with commercial and creator sub-audiences
Speaker count Not publicly confirmed Unconfirmed Official site mentions guests, panelists, and partners but no total count To be verified from agenda or guest page when available
Sponsor count Not publicly confirmed Unconfirmed Official site includes “Sponsors & Friends of the Show” but no total count Important for sponsorship prospecting; count should be verified from sponsor page
Historical attendance Not included in provided official text Historical / prior-year evidence unavailable in provided source excerpt Would require prior-year official reports or organizer press releases Attendance figure not publicly confirmed by the organizer.
7. Key Focus Areas and Buyer Engagement
Focus Area Typical Buyer Need Buyer Engagement Opportunity Relevant Supplier Offering
Licensing New IP partnerships and product extensions Meet brand owners and merch teams around licensed products Licensing consulting, rights management, creative services
Merchandising Fan goods, collectibles, and apparel sourcing Pitch exclusive products and retail-ready assortments Manufacturing, print-on-demand, packaging, fulfillment
Event sponsorship Brand visibility and fan acquisition Offer booth, stage, and digital sponsorship packages Sponsorship sales, campaign design, lead capture tools
Creator economy Tools and support for artists, writers, and indie sellers Target artists alley and indie creator business needs Ecommerce, design tools, payment processing, shipping
Gaming and fandom activation Community engagement and launch marketing Use demos, photo ops, and interactive activations Experiential marketing, AV, staffing, digital campaigns
Retail partnerships Distribution and shelf placement Engage with specialty retail and wholesale buyers Wholesale programs, line sheets, category support
Lead Quality Assessment
Factor Assessment Explanation
Buyer relevance High Strong overlap with licensors, retailers, creators, publishers, and entertainment brands.
Decision-maker availability Medium Decision-makers are present, but the event is largely consumer-facing rather than a structured procurement forum.
Data collection potential Medium Good for brand and exhibitor prospecting; attendee list quality depends on registration access.
Apollo targeting potential Very High Clear targeting based on entertainment, publishing, retail, marketing, and licensing roles.
Geographic targeting potential High Seattle, West Coast, and national brand organizations can be filtered effectively.
Best outreach approach Multi-touch email + LinkedIn + event-based personalization Use fandom, licensing, merchandising, and activation themes in messaging.
Overall lead quality High Excellent for B2B list building around entertainment, retail, merchandising, and brand activation.
Best use case Lead generation, sponsor prospecting, exhibitor outreach, and buyer profiling Best for teams selling into fandom, licensed products, creative services, and event marketing.
Limitations / risks Moderate Consumer-heavy show; not all attendees are qualified business buyers, and current-year attendee lists may not be public.
Apollo.io Targeting Recommendation
Filter Type Recommended Filters Purpose
Apollo industries Entertainment, Publishing, Retail, Consumer Goods, Marketing & Advertising, Design, Computer Games, Apparel & Fashion, Events Services, Wholesale Focus on the most event-relevant buyer and sponsor categories.
Departments Partnerships, Marketing, Merchandising, Buying, Ecommerce, Business Development, Events, Community, Creative Locate the functional owners of sponsorship, product, and activation decisions.
Seniority Manager, Senior Manager, Director, VP, C-level Prioritize decision-makers and budget holders.
Job titles Licensing Director, Brand Partnerships Manager, Merchandising Director, Category Manager, Retail Buyer, Marketing Director, Events Manager, Community Manager, Publishing Director, Ecommerce Director High-probability titles for sponsorship, merch, and commercial outreach.
Geography Seattle, Washington, Pacific Northwest, West Coast, United States Capture local exhibitors plus national brands attending or sponsoring the show.
Employee size 11-50, 51-200, 201-500, 501-1000, 1000+ Include creators, agencies, and enterprise brands across the event ecosystem.
Keywords comic con, pop culture, licensing, merchandising, collectibles, fandom, cosplay, publisher, retailer, fan engagement, booth, sponsorship Improve relevance scoring for event-aligned buyers.
Company type Public companies, mid-market brands, established private companies, agencies, and creator-led businesses Broad coverage for sponsor and buyer prospects.
Technologies Ecommerce platforms, CRM, marketing automation, ticketing, event tech, digital commerce tools Relevant for sponsors, exhibitors, and creator sellers.
Revenue range $1M-$10M, $10M-$50M, $50M-$200M, $200M+ Adapt based on whether targeting indie creators or enterprise licensors.
Suggested Apollo Search Logic: Use combinations such as: (Entertainment OR Publishing OR Retail OR Consumer Goods) AND (Licensing OR Merchandising OR Partnerships OR Brand Marketing OR Ecommerce) AND (Director OR VP OR Manager). For Seattle-region prospecting, layer geography and event-adjacent keywords such as “comic con”, “pop culture”, “collectibles”, “fan engagement”, “sponsorship”.
Client Fit Review Required
Please share the client website or product/service details. I will review the client offering and identify the highest-fit buyer companies, Apollo industries, seniority levels, departments, and job titles from this event.
Sources & Verification Notes
Source Type What It Verified Reliability
Emerald City Comic Con Official Website Official organizer website Event name, dates, venue, organizer branding, event positioning, program features, and upcoming 2027 status Very High
ReedPop Organizer corporate website Organizer identity and event ownership context High
Seattle Convention Center Venue website Venue identity and Seattle location verification High
ECCC Exhibitors Page Official event directory / exhibitor navigation Confirmed the event has an exhibitor-facing commercial ecosystem High
ECCC Guests Page Official event navigation Confirmed guest / fan attraction structure relevant to audience profile High
ECCC Sponsors & Friends of the Show Official sponsor navigation Confirmed sponsorship ecosystem exists; specific counts not provided in excerpt High
ECCC Professionals Page Official event navigation Verified that the event has industry/professional-facing content High

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