2026 The 9th International Conference on Virtual Reality Technology (ICVRT 2026)

📅 25 Dec – 27 Dec 2026 📍 Harbin University of Science and Technology, Harbin, China 🏢 0 exhibitors 👥 0 attendees

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About this event

Event Description: The 9th International Conference on Virtual Reality Technology (ICVRT 2026)

Date: December 25-27, 2026

Venue: Harbin, China (Hosted by Harbin University of Science and Technology)

Event Type: Academic and Industry Conference focused on Virtual Reality Technology

Official Website: https://www.icvrt.org/

1. Who attends (BUYERS / ATTENDEES)

The ICVRT 2026 conference attracts a diverse group of attendees, including:

  • Academic researchers and professors in virtual reality and related fields
  • Industry professionals and engineers working on VR technologies
  • Students pursuing higher education in virtual reality, computer science, and engineering
  • Representatives from companies developing VR applications in gaming, healthcare, education, and industry
  • Government and institutional policymakers interested in VR technology advancements
  • Exhibitors showcasing the latest VR hardware, software, and services

Best Buyer Profiles: Academic institutions, VR technology companies, research organizations, and industry professionals seeking partnerships, talent, or cutting-edge research insights.

2. Where the show is happening + attendee geographic origin

Location: Harbin, China

Attendee Geographic Origin: Global, with a strong presence from Asia, particularly China, and significant participation from North America and Europe due to the academic and industrial focus of the conference.

Best Geographic Targeting: International VR research communities, Asian tech hubs, and global academic institutions.

3. Audience reach (Local / National / Global)

Reach Type: Global

ICVRT 2026 is an internationally recognized conference that attracts participants from around the world. Its academic prestige and focus on cutting-edge VR technology ensure a global audience, with submissions and attendees from diverse geographic regions.

4. Sample buyer company names + websites

Priority Company Website Best Title to Target Why This is a Good Buyer Fit
1 Oculus (Meta) https://www.oculus.com/ Research and Development Manager Leader in VR technology, actively involved in advancing VR applications and hardware.
2 Unity Technologies https://unity.com/ Director of VR/AR Development Provides tools for VR content creation, with a strong interest in industry partnerships and research.
3 HTC Vive https://www.vive.com/ VR Product Development Manager Prominent VR hardware manufacturer, likely to engage in academic and industry collaborations.
4 Stanford University - Computer Science Department https://www.cs.stanford.edu/ Professor of Computer Science (VR focus) Academic institution with active VR research programs and potential for collaboration.
5 MayaVR (Example Startup) https://www.mayavr.com/ Founder/CEO Emerging VR company seeking to establish industry presence and partnerships.
6 MIT Media Lab https://www.media.mit.edu/ Research Scientist (VR/AR) Renowned for innovation in VR and related technologies, with a focus on academic and industrial collaboration.
7 Samsung Electronics https://www.samsung.com/ VR Technology Lead Major electronics company with interests in VR for consumer and industrial applications.
8 University of Tokyo - Interactive Media Group https://www.t.u-tokyo.ac.jp/ Professor of Interactive Media Leading academic institution in Asia with significant VR research initiatives.
9 Epic Games https://www.epicgames.com/ Unreal Engine VR Development Lead Developer of Unreal Engine, widely used for VR content creation, with a strong interest in advancing VR technologies.
10 Google (Daydream VR) https://www.google.com/ VR/AR Research Engineer Technology giant with ongoing VR initiatives and potential for academic partnerships.

Top 5 Best Samples to Send Client First: Oculus (Meta), Unity Technologies, HTC Vive, Stanford University - Computer Science Department, MIT Media Lab. These represent a mix of industry leaders and top academic institutions in VR technology.

5. Job profiles, industries & event type

Best Job Profiles to Target:

  • Professor/Researcher in VR, Computer Science, or Engineering
  • VR/AR Development Manager
  • Director of Research and Development
  • Product Manager, VR Hardware/Software
  • Academic Dean or Department Head (Computer Science, Engineering)
  • Industry Research Scientist (VR focus)
  • Startup Founder/CEO (VR-focused)

Best Apollo Industries to Use:

  • Education Management
  • Higher Education
  • Information Technology & Services
  • Computer Software
  • Computer Hardware
  • Entertainment
  • Health, Wellness & Fitness (for VR in healthcare applications)
  • Research
  • Media Production

6. Estimated attendance (expected total footfall)

Estimated Attendance: While exact numbers are not provided, academic conferences of this nature typically attract between 200 to 500 attendees, including researchers, industry professionals, and students. The event's global reach and academic prestige suggest a substantial international presence.

7. Key focus areas & buyer engagement

Key Focus Areas:

  • Virtual Reality Applications (gaming, healthcare, education, industry)
  • Virtual Reality Technologies (hardware, software, VR engines)
  • Human-Computer Interaction in Virtual Reality
  • Virtual Reality in Industry and Engineering
  • Virtual Reality and Education
  • Virtual Reality and Health

Buyer Engagement Angle: Position the event as a platform for connecting with academic researchers, industry leaders, and potential partners in VR technology. Emphasize the opportunity to explore collaborations, recruit talent, and stay updated on the latest VR research and applications.

8. Client-Product Fit Note

Please share your client website to refine the buyer list based on your product. For example:

  • If your client sells VR hardware: Target Oculus, HTC Vive, Samsung Electronics, and Google.
  • If your client provides VR software or development tools: Focus on Unity Technologies, Epic Games, and academic institutions with VR research programs.
  • If your client is in VR for healthcare or education: Engage with attendees interested in Tracks 5 and 6, and companies like MayaVR (example startup) or research groups in these areas.

9. Final Recommendation

ICVRT 2026 is an excellent event for connecting with a global audience of VR professionals and academics. The conference offers a unique blend of research presentations, industry exhibitions, and networking opportunities, making it ideal for companies and institutions seeking to advance their VR initiatives, form partnerships, or recruit talent. Position the attendee list as a valuable resource for engaging with key players in the VR ecosystem.

Data sheet

2026 The 9th International Conference on Virtual Reality Technology (ICVRT 2026) – Event Attendee & Buyer Profile Analysis
Event date: December 25–27, 2026
Location: Harbin University of Science and Technology, Harbin, China
Event status: Upcoming
Research date: June 30, 2026
Event Overview
Event Name 2026 The 9th International Conference on Virtual Reality Technology (ICVRT 2026)
Event Date December 25–27, 2026
Event Status Upcoming
Venue Harbin University of Science and Technology
City Harbin
State / Region Heilongjiang
Country China
Organizer Organizer not clearly named on the public homepage; the event is hosted by Harbin University of Science and Technology, China.
Official Event Website icvrt.org
Event Type Academic and industry conference focused on virtual reality technology, research exchange, paper presentation, and technical networking
Primary Category IT & Technology
Secondary Applicable Categories Education & Training; Science & Research
Audience Reach Global, with strong China and wider Asia relevance
Estimated Attendance / Expected Footfall Attendance figure not publicly confirmed by the organizer.
Attendance Data Reliability Low for numeric attendance; high for date, host city, host institution, conference purpose, topic tracks, and publication pathway
Main Purpose of Event To convene students, academics, and industry researchers for presentation of VR research, technical exchange, industrial experience sharing, publication, and partnership development across VR applications, technologies, HCI, industry, education, and health
About the Event

ICVRT 2026 is the ninth edition of an international conference dedicated to virtual reality technology. According to the official event website, it will be held in Harbin, China from December 25 to 27, 2026 and is hosted by Harbin University of Science and Technology. The conference invites worldwide contributions and positions itself as an annual platform for research results, projects, surveys, and industrial experience in virtual reality technology.

From a commercial and partnership perspective, the event is most relevant for organizations operating at the intersection of VR research, software, hardware, simulation, human-computer interaction, industrial engineering, education technology, and health applications. While it is not a traditional procurement expo, it can still be useful for B2B attendee list building focused on research partnerships, technology adoption, academic collaborations, software licensing, lab equipment, simulation platforms, and pilot-project outreach.

1. Who Attends: Buyers / Attendees
Buyer / Attendee Segment Typical Organizations Buying Role or Influence Relevance to Exhibitors / Suppliers
Academic researchers and professors Universities, engineering schools, HCI labs, VR research centers Influence software selection, research tooling, lab hardware, publication partnerships, and funded collaboration decisions High relevance for research software, immersive systems, simulation tools, visualization, and lab technology vendors
Industry researchers and engineers VR product companies, simulation vendors, industrial digitalization teams, R&D units Evaluate development platforms, engines, SDKs, hardware components, testing solutions, and integration partners High relevance for component suppliers, software platforms, and technical service providers
Students and postgraduate researchers Graduate programs in computer science, engineering, VR, graphics, and interaction design Limited direct budget authority but strong influence on tool adoption and future workforce pipelines Useful for community building, software trials, educational licensing, and recruitment outreach
Application-side industry delegates Gaming, healthcare, education, manufacturing, engineering, and training organizations using VR Assess use cases, pilots, training systems, content creation tools, and implementation partners High relevance for solution providers targeting applied VR deployment
Institutional and policy stakeholders Government-linked research bodies, education authorities, innovation programs Influence grants, pilot programs, standards, and academic-industry collaboration opportunities Moderate to high relevance for long-cycle partnership, grant, and public innovation engagement
Conference committee, speakers, and scholarly contributors University departments, journals, proceedings contributors, keynote organizations High influence over credibility, visibility, and ecosystem relationships rather than direct procurement volume Useful for strategic positioning, speaking sponsorship, and technical partnership development
2. Event Location and Attendee Geographic Origin
Geographic Area Likely Attendee Origin Buyer Concentration Notes
Harbin Local host-institution participants, nearby universities, local research and engineering communities Medium Host city attendance likely anchored by Harbin University of Science and Technology and local academic networks
Heilongjiang Province Regional academic institutions, engineering programs, and applied research groups Medium Regional participation is likely but not quantified publicly
China national market Universities, research institutes, edtech, healthtech, simulation, and VR technology stakeholders across China High Official website states the conference welcomes domestic and international participation and is hosted in China
Wider Asia Researchers and industry delegates from Asia-Pacific VR and HCI ecosystems Medium to High Likely attendee profile based on international call for contributions; current-year origin data not published
Europe and North America Academic authors, research collaborators, and specialist industry presenters Medium Likely international participation because the event solicits contributions worldwide; not publicly quantified
Global Researchers, students, and industry R&D teams from global VR-related fields Medium to High Official wording confirms worldwide solicitation of contributions
3. Audience Reach
Reach Level Assessment Explanation
Global Primary classification The official website states that ICVRT 2026 solicits contributions worldwide. This supports a global research and technical audience, even though the strongest concentration is likely in China and Asia.
National / Regional Secondary practical reach For lead generation and outreach, China-based universities, labs, and VR application companies are likely the most practical concentration of accessible prospects.
4. Sample Buyer Companies and Websites
Public current-year attendee, sponsor, exhibitor, or buyer lists were not found in the official homepage content provided. The table below therefore includes only organizations that are directly evidenced by official event materials or official conference-history references. Prior-year participation evidence is not a confirmed attendee list for the current edition.
Buyer Company / Organization Buyer Type Why It Is Relevant Website Best Job Titles to Target Evidence Level
Harbin University of Science and Technology Host university / academic buyer Confirmed host institution for ICVRT 2026; relevant for academic partnerships, research software, lab equipment, simulation platforms, and conference collaboration hrbust.edu.cn Professor, Dean, Lab Director, Research Center Director, Procurement Director, IT Director Confirmed Current-Year Participant
Association for Computing Machinery (ACM) Scholarly publishing / conference ecosystem organization Confirmed proceedings publication pathway for accepted ICVRT 2026 papers; relevant for academic visibility and conference ecosystem credibility acm.org Publications Manager, Digital Library Partnerships, Conference Proceedings Coordinator Confirmed Current-Year Participant
ACM Digital Library Research dissemination platform Official proceedings archive destination referenced by the event; relevant for research discovery, sponsorship credibility, and publication-linked outreach dl.acm.org Library Partnerships, Publications, Academic Relations Confirmed Current-Year Participant
Nanjing University of Information Science and Technology University / prior-year speaker organization Official news update states Prof. Zhigeng Pan confirmed a keynote speech at the conference in 2025; useful as prior-year academic participation evidence nuist.edu.cn Professor, VR Lab Director, School Dean, Research Collaboration Manager Prior-Year Participation Evidence
5. Job Profiles, Industries and Event Type
Priority Job Title / Function Department Seniority Level Why This Role Matters
1 Professor / Principal Investigator Research / Faculty Senior Often drives research tooling, collaboration decisions, grant-backed pilots, and lab software/hardware adoption
2 Lab Director / Research Center Director R&D / Innovation Director Controls evaluation of immersive systems, visualization tools, and research infrastructure
3 Dean / Department Chair Academic Administration Executive / Senior Relevant for institutional adoption, partnership approvals, and educational technology budgeting
4 R&D Engineer / VR Engineer Engineering / Product Development Manager / Individual Contributor Key technical evaluator for SDKs, hardware, simulation stacks, and implementation feasibility
5 IT Director / Digital Transformation Director IT / Innovation Director Important where VR is deployed as institutional infrastructure, learning technology, or enterprise simulation
6 Procurement Director / Purchasing Manager Procurement Director / Manager Relevant for hardware, software licensing, lab setup, and institutional sourcing
7 Product Manager / Innovation Manager Product / Strategy Manager Application-side buyers use these roles to evaluate VR use cases in training, education, health, and industrial workflows
8 Partnerships Director / Business Development Director Business Development Director Important for academic-industry partnerships, pilot deployments, and commercialization channels
Priority Apollo Industry Why It Fits the Event Best Buyer Use Case
1 Research Core fit for conference contributors, labs, and funded technical research programs Research software, simulation, visualization, analytics, and lab infrastructure
2 Higher Education Host universities, faculty participants, and institutional adopters are central to the event Academic licensing, teaching labs, classroom VR, and collaborative research
3 Information Technology & Services Strong fit for implementation partners, enterprise solution teams, and systems integrators VR deployment, platform integration, managed services, and enterprise enablement
4 Computer Software Relevant to immersive application development, engines, SDKs, and content platforms Development tools, collaboration platforms, visualization environments
5 Computer Hardware VR devices, processing systems, peripherals, and research equipment are relevant to conference tracks Headsets, sensors, workstations, edge devices, lab setups
6 Consumer Electronics Relevant for device makers and applied immersive technology hardware Wearables, display technology, controllers, user-experience hardware
7 Education Management Track coverage includes VR and education Learning platforms, training environments, immersive curriculum tools
8 Medical Devices Track coverage includes VR and health Clinical simulation, therapy systems, surgical training, rehabilitation technology
9 Hospital & Health Care Relevant for healthcare institutions evaluating VR applications Training, patient engagement, therapy, and education
10 Mechanical or Industrial Engineering Track coverage includes VR in industry and engineering Industrial simulation, training, digital twins, design review
11 Industrial Automation Applied VR and engineering visualization are relevant to smart manufacturing teams Operational training, maintenance simulation, factory workflow modeling
12 Government Administration Relevant for public universities, research funding, and innovation-linked institutions Grants, public innovation pilots, educational and health deployments
6. Estimated Attendance
Metric Figure Status Source / Basis Notes
Estimated total footfall Attendance figure not publicly confirmed by the organizer. Unconfirmed No public attendee count found on official homepage content Do not use a numeric attendance claim in sales material without organizer confirmation
Exhibitor count Not publicly confirmed Unconfirmed Official homepage does not publish an exhibitor directory Conference appears more paper- and speaker-led than expo-led
Buyer count Not publicly confirmed Unconfirmed No buyer program or hosted-buyer count disclosed This is not positioned as a pure procurement event
Speaker count Not publicly confirmed Unconfirmed Official menu includes keynote and invited speakers pages, but no total count was verified in the provided content Speaker organization disclosure may expand later on the official site
Sponsor count Not publicly confirmed Unconfirmed No sponsor list verified in the provided content Sponsorship opportunities may exist but were not evidenced here
Historical attendance Not publicly confirmed Historical / prior-year evidence unavailable Official homepage references conference history but does not state prior-year attendance totals in the provided text Avoid extrapolated attendance models without source support
7. Key Focus Areas and Buyer Engagement
Focus Area Typical Buyer Need Buyer Engagement Opportunity Relevant Supplier Offering
Virtual Reality Applications Use-case validation across education, health, engineering, and training Pilot projects, proof-of-concept demos, and application partnerships Application software, content development, consulting, implementation services
Virtual Reality Technologies Hardware, engines, SDKs, rendering, tracking, and performance optimization Technical evaluation meetings and partner ecosystem outreach Headsets, sensors, computing hardware, middleware, development tools
Human-Computer Interaction in Virtual Reality Usability, interface design, immersion quality, and behavioral interaction insight Research collaborations and UX test environment sales HCI software, analytics, user testing tools, interface devices
Virtual Reality in Industry and Engineering Training, simulation, digital twins, maintenance, workflow visualization Industrial pilots and enterprise account development Simulation platforms, industrial visualization, engineering software, integration services
Virtual Reality and Education Immersive learning, remote labs, curriculum enhancement, student engagement Institutional software licensing and campus deployment discussions Edtech platforms, interactive content, classroom hardware, faculty training
Virtual Reality and Health Therapy, rehabilitation, clinical training, visualization, patient education Clinical pilot outreach and healthcare partnership development Medical VR solutions, rehabilitation tools, simulation systems, clinician training products
Lead Quality Assessment
Factor Assessment Explanation
Buyer relevance High Strong fit for research, education, VR technology, simulation, and innovation-focused outreach; weaker fit for mass-volume commodity selling
Decision-maker availability Medium Professors, lab leaders, and technical heads are likely present, but direct procurement heads may be less concentrated than at a commercial trade show
Data collection potential Medium Useful for contact discovery through authors, committees, speakers, and institutional profiles, but public attendee transparency is limited
Apollo targeting potential High The event maps well to Higher Education, Research, Computer Software, IT Services, Medical Devices, and Industrial Engineering filters
Geographic targeting potential High China-first targeting with broader Asia and global research overlays is practical for outreach planning
Best outreach approach High Use value-led messaging around research collaboration, pilot deployment, grant alignment, lab enablement, and technical differentiation
Overall lead quality High Strong event for targeted B2B prospecting in research and applied VR niches, though not ideal for broad attendee-list volume claims
Best use case High Academic partnership outreach, lab technology prospecting, simulation use-case selling, speaker/author-based account mapping, and niche lead building
Limitations / risks Medium Limited current-year attendee transparency; attendance numbers, exhibitor counts, and buyer lists are not publicly confirmed by the organizer
Apollo.io Targeting Recommendation
Filter Type Recommended Filters Purpose
Apollo industries Research; Higher Education; Information Technology & Services; Computer Software; Computer Hardware; Consumer Electronics; Education Management; Medical Devices; Hospital & Health Care; Mechanical or Industrial Engineering; Industrial Automation; Government Administration Aligns prospecting with the conference's most relevant academic and applied VR sectors
Departments Research, Engineering, Information Technology, Innovation, Product, Procurement, Academic Affairs, Partnerships, Business Development Targets the roles most likely to influence evaluation and adoption
Seniority Director, VP, CXO, Head, Professor, Owner, Partner, Manager Captures strategic and technical decision-makers without over-narrowing only to procurement
Job titles Professor, Principal Investigator, Lab Director, Research Director, Dean, Department Chair, VR Engineer, XR Engineer, IT Director, Innovation Director, Product Manager, Procurement Director, Purchasing Manager, Partnerships Director, Business Development Director Focuses outreach on buyers, influencers, and collaboration leads relevant to VR deployment and research
Geography China first; then Asia-Pacific; then global academic and VR innovation hubs Reflects likely attendee concentration and practical outreach efficiency
Employee size 51–200, 201–500, 501–1,000, 1,001–5,000, 5,001+ Captures universities, research institutes, health systems, and technology vendors with budget potential
Keywords virtual reality, VR, XR, mixed reality, immersive, simulation, human-computer interaction, HCI, digital twin, visualization, training, computer graphics, interactive systems Improves precision for organizations and contacts working directly in relevant domains
Technologies, if relevant 3D visualization, simulation, graphics engines, educational technology, healthcare simulation, wearable devices Useful for prioritizing accounts with active immersive-technology infrastructure
Revenue range, if relevant Use selectively; more useful for private/commercial companies than universities Prevents excluding strong academic buyers that do not map cleanly to revenue bands
Company type Educational institutions, research institutes, software companies, hardware manufacturers, healthcare organizations, industrial engineering firms Keeps targeting aligned to actual event participant profiles
Suggested Apollo Search Logic: ("virtual reality" OR VR OR XR OR "mixed reality" OR immersive OR simulation OR "human-computer interaction" OR HCI) AND (research OR lab OR education OR healthcare OR engineering OR training OR visualization) with geography prioritized to China and Asia-Pacific, then expanded to global universities, research institutes, and applied VR solution buyers.
Client Fit Review Required
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Sources & Verification Notes
Source Type What It Verified Reliability
ICVRT 2026 Official Website Official event website Official event name, dates, city, country, host institution, conference purpose, topic tracks, deadlines, and global call for contributions High
ICVRT 2026 News Updates on Official Website Official event news Confirmation that ICVRT 2026 is hosted by Harbin University of Science and Technology and that the conference will be held in Harbin on December 25–27, 2026; historical speaker organization mention for ICVRT 2025 High
ICVRT 2026 Proceedings Description Official event proceedings statement Accepted papers to be published in the International Conference Proceedings Series by ACM and archived in the ACM Digital Library High
No public attendee list found in reviewed official content Verification note Attendance totals, exhibitor count, sponsor count, and current-year attendee organizations were not publicly confirmed in the supplied official website text High as a limitation note

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